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Hate the Player

Hate the Player

by zignoff
Hate the Player is a comic based on a number of concepts Tron, and Quantum Leap. The overall idea is the character M.C. (A play on words for Main Character).

A horrible game magazine reviewer who gets transfer'd into the game world by Beans, who use to be a developer until M.C. ruined him, now an editor who came to get revenge on M.C., He forces M.C. to re-enact the various game worlds as the Hero of the world, until a freak glitch causes issues.
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Pages
528
Updates
Fridays
Last Update
3 Days Ago
Fans
31
Readers
23

Hate the Player

Hate the Player is a comic based on a number of concepts Tron, and Quantum Leap. The overall idea is the character M.C. (A play on words for Main Character).

A horrible game magazine reviewer who gets transfer'd into the game world by Beans, who use to be a developer until M.C. ruined him, now an editor who came to get revenge on M.C., He forces M.C. to re-enact the various game worlds as the Hero of the world, until a freak glitch causes issues.

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Recent Comments

I have no excuses.
@Darkhog: I'm sorry, I just simply forgot the review was this week. I know you are probably joking but I feel terrible allowing this to happen again.
That's one concise review!
I must say I am a fan of brevity.
@Chunck.co: Well like maybe if a something smacked into the tubed and you saw a little crack? You could deduce something from that I am sure. I just can't remember really.
@zignoff: didn't you have to find them. And all hints were vague & cryptic?

But yeah good point.
Ehm, maybe.
@Chunck.co: But didn't LoZ games at times give hints like from the old man in caves commenting on the idea of burning bushes and such? There is no real dialogue in the game to signal such a concept in Super Metroid really that I can remember.
Experimenting, like legend of zelda you kinda just discovered stuff by messing around X3
Interesting..
@megamario1392: I mean that was the most accurate I could make it with limited sprite models.

Also sorry about the size I could have sworn I fixed those and enlarged them. Ill fix that.

Hmm, I dont know why but for some reason these latest pictures are just "off" something looks back like lo quality bad.

Looks like I got that fixed as well sorry about that.
Hehehe, that ghost somehow look cute imo :P
Alright.
@megamario1392: I'll get to work on adjusting the sizes of the comic. Thanks for the response. Might not get them by the next one but I'll work on it.
@zignoff: I Absolutly prefer the new size
Yea just wanted opinions.
@megamario1392: Wasn't sure how this would appeared would be to everyone. Would you prefer this size from now on or the older size though?
It's fine c;
It's size is fine. Heck i need 150% Zoom to match the width of my screen (1080p).

It should be fine for 720p as they have 100%.

Could be an Issue at 480p But who uses that res nowadays?
Some kind of SPORTS REFERENCES!
I THINK!

Edit: Sorry about the earlier post for some reason the resolution seemed off.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Got a good number of pages here.
Hopefully have enough to give me some time to redo the first 10 pages finally and some other projects.

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Now one more mini Review!
Princess Tomato and the Salad Kingdom!

Update: I feel terrible to allow this to happen again. I don't have an excuse it just slipped my mind. I will get right on this and get the review on here asap. I'm so sorry to all the readers. this is just freaking sloppy of me.

So here is the Review, I apologize for before.

Princess Tomato and the Salad Kingdom was one of those interesting point and clicks like the shadowgate game, and deja vu. But didn't outright kill you if you messed one little thing up. It just made you WANT to kill yourself due to it's bizarro logic.

Graphics 8/10 for it's time anyway: See back then the images it had were colorful, detailed, and you could tell what everything was, I never had to many issues figuring out what I was looking at or what was going on, in some places the still images of the were downright beautiful for such an old game. Though the lack of colors DID mean we had some reuses. It's really hard to put into words really.

Controls 10/10: Literally the controls worked perfectly mainly cause it wasn't a game you rushed, you moved the hand to what command you wanted and then hit it. Simple.

Sound 5/10: This in general comes from the limits of nintendo games at the time. At times you had a nice flappy sound for birds, other times you had a BONK sound for an explosion, or a bad blrak kind of noise for a hit.

Music 9/10: For the most part the music was always something I remember, the main tune just sticks with me to this day. Pretty much every chapter has a tune that is clear and fits the area.

Gameplay WTF? out of Seriously: When it comes to these games it's hard to Gauge them. While in most cases it has the nice instant ok here is the issue now solve it, like getting a character who is thirsty water, or find a way past a guard. It at other times required complete insanity to get through some puzzles like most adventure game logic. Along with the TERRIBLE final dungeon, you literally find an item that does NOTHING throughout the entire game til the end. Similar to the fish in one of the Space Quest games.

Play or not? I think most people who enjoy the point and click adventure game should try to play this one if they can.

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
This was such cheap trick.
Reminds me of the old trick in Blaster Master and Megaman 1.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Another thing I noticed.
I was really hard on the shading in sonic, and the start of this, trying to do a touch lighter this time around to make it less harsh on you readers.

Also I think I might have made the boss to MC size ratio a BIT off.

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
I also wondered on this.
After that mythbusters episode, I kind of wanted to know the logic behind this/

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
And now the Classic Sonic Mini Review!
Yea forgot to do this in the sonic game!

And forgot again... Sigh sorry everyone been a busy week. Basically my editor has quit and I have had to start doing 100% of everything myself, googleadsense has given me issues and ProjectWonderAd is shutting down. Been a problematic week.

The thing is, I have never really seen the appeal of classic 2D sonic games. I'll try and give a short review. Though.

Graphics 8.5/10: Honestly design and graphic wise Sonic games have always been pretty top notch. Always colorful, vibrant and nice to look at, from the Green Hill Zone to the Chemical Plant, Sonic has always had amazing stage graphic design. But not "gameplay" stage design in my thoughts and we'll get back to that.

The reason I gave it slightly lower then perfect is that while good in look, the stages are rather random as one goes from place to place. One moment you are in a odd grass lands and then next in a casino city, then a evil mega fortress. I get some of the idea, but it never felt natural in most cases. Mario has this problem to.

Story 5/10: I mean there really isn't any in story til the adventure games except symbolism, which works for most, you are saving little forest critters from some evil mad doctor. Pretty straight forward stuff.

Music 9.5/10: If there is ANYTHING near perfect and even then most of of what isn't is my own personal taste in the style is that sonic has ALWAYS ALWAYS had stellar music. To the crush 40 in the adventure games to the jiggles in the classic first games. I can't think of many games with music as memorable as Sonic games.

Audio 5/10: Average in general. Things pop, jumps are loud and hits buzz.

Gameplay and Control within 4/10: Here is where things get dodgy. See as I said I have a problem with the 2D games in general for a number of reasons, I believe sonic only became good when it finally got into the 3d realm and was more about the speed and flow then the platforming of earlier games. I know people say you CAN do a stage fast, but whenever they try to show me I see nothing, but only ONE specific path that is fast and it's a mixed bag if it will go perfectly.

You see one of the biggest problems is that classics are a pretty heavy platform based game, NOT a speed based game like Generations, Unleashed and Sonic Forces, where the speed and flow are about reflex and memory. I am sure an arguement will be made that 2d is the same, but the problem with that is that it is bollocks. See the major difference is perspective of the character and environment. Understanding how a stage flow works and memorizing it is a lot easier when you can SEE it, and in classic games you barely see 5 feet infront of you at any given time. As for Newer ones the fact I can SEE everything coming means I can understand what it I need to do.

Along with that the controls for Sonic games go hand in hand, the controls in 2d are floaty and feel stiff, sonic hands like a drunk cow at most times and stages are design with a more gimmicky platform aspect in mind as opposed to the 3D speed and flow ones. Everyone remember the Unleashed Werehog stages? I do, cause the fun fighting aspect was not there enough and the god awful sonic platforming that hurt the flow all the time was.

This is of course my opinion and I could spend hours typing out the reason for my problems with 2d sonics, but this is meant as a mini review. Overall sonic 2d games are ok if you like that kind of thing. But I never did.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Really I started to think about this.
I'm honestly unsure how people figured this out let alone myself.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."