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AB HIVEMIND(the sprite comic game)

AB HIVEMIND(the sprite comic game)

AB! Hivemind
A fighting game project featuring the various sprite comic artists and their characters on Smack Jeeves!
As well as a few canon characters and then some!
Coming a long way since our first attempts at the project, the beta will soon be released for testing.
As of September 30th(late af bruh)
Story: In the Mobian city of North Bluerock the last few years have been full of success, and so the citizens wish to celebrate by throwing a tournament!
Many fighters are going to be present not only from around the world, but around the galaxy as well.
While it has been something the citizens of Bluerock have been planning for a long time, its seems its gonna be far more explosive then they originally intended..

Cameos are also always needed for stages and other future purposes if you want to feature in the project outside of being a playable character just send me a pm! Im sure i can find a fitting place for anyone!!!
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Last Update
1 Week Ago
Fans
54
Readers
18

Accepting Author Applications

Due to the amount of work behind coding a character and having a limited amount of hands atm Author Battles!
Has a handful of new conditions but as long as your character works when applied to these guidelines your good to go

1.character must be at least a major edit (ex. Not having any features that would make one instantly realise the base char. Such as sonics shoes or exact spine shape)
2.characters features must be translatable (just dont make things so complicated i cant tell whether they are wearing a shirt/ugly christmas sweater- if you have to though please supply me with a drawn picture/pixel art of the design)
3.pillow shading(pretty self explanatory but i tend not to worry about it)
4.your character will have to have been in at least one comic prior to this (minor exceptions)

With the current build of author battles however im being more lenient so dont worry most of these issues can be discussed just pm me before you apply :)

Oh and dont worry how the select screen looks from time to time no matter what i can always fit more onto the roster.

*note - if you have posted your characters sheet in the past and they haven't yet started development please pm me i lost a decent amount of sheets and am not sure wether to continue work on their characters as their author may not be active

~abro
Apply as a Co-Author

AB HIVEMIND(the sprite comic game)

AB! Hivemind
A fighting game project featuring the various sprite comic artists and their characters on Smack Jeeves!
As well as a few canon characters and then some!
Coming a long way since our first attempts at the project, the beta will soon be released for testing.
As of September 30th(late af bruh)
Story: In the Mobian city of North Bluerock the last few years have been full of success, and so the citizens wish to celebrate by throwing a tournament!
Many fighters are going to be present not only from around the world, but around the galaxy as well.
While it has been something the citizens of Bluerock have been planning for a long time, its seems its gonna be far more explosive then they originally intended..

Cameos are also always needed for stages and other future purposes if you want to feature in the project outside of being a playable character just send me a pm! Im sure i can find a fitting place for anyone!!!

Recent Comments

Translated well into the game, after this update he'll have a lot of match ending options
@Chunck.co: Gotcha Ill update his def file
@Veloe: totally fine ^ยท^

He goes by "shade" mirrorkai now if that ok?

Or shade. Cause i wanted gave him a less eh sounding name.
@Chunck.co: giving shady a shorter combo type hyper rush for the time being until the next update, we can get some cooler stuff added on to their move-list with further discussion
@WolfryHedgies: Would love to see you come back wolfry!
*Sees Combo 2*
Welp... -_-'
Least it'll be easy to program ^-^
@Muix: now you're speaking my language
why create an epic-looking sequence when you can just raging demon? /s
combo 2 may or may not be a joke
@GokentoPower: Sorry for late reply!
When you say making the characters available for download, do you mean characters that weren't released yet? Or making all current characters available for download on other sites?

For the first one, I'm not working on any new characters anymore, that's a question for Abro.

For the second one, I've planned on doing it before in the past but stopped because I thought owners of the character may disapprove of it.
You guys planning on making the characters avaliable for download?
@Josephk: Ah, allright then.
Was a bit worried there.
@GokentoPower: From the look of things, he didn't claim he made it, only re-uploaded the file onto that site to make it more easier to find.

Don't see much of a problem, these kinds of stuff happen pretty normal on that site (minus the name change, he's just trolling on that one).

Edit: Probably a fan of Author Battles Sonic (aka Sonic 2019)
While browsing the Mugen Archive, i found this:
https://mugenarchive.com/forums/downloads.php?do=file&id=77310-cinos-the-hedg ehog-abro

Just making sure, don't know who it is.
Random thoughty thoughts
Makes sense. I do not know the standards of MUGEN fighting characters i just estimated their balanced as when playing current beta both CC's do not do alot of damage to other oppentents, MCC hp is low enough i nearly lost to medium yet i see that as balance compared to his moves which are even if low hitting strong...that at the sword swipe thing. Thay. That is hilarous...also funny thing is if classic and modern both do it they both do not hit each other. Also tbh i prefer it if MCC didn't have the speed bar but thats up to you. they both got low hp but good short/long distant attacks.
@Chunck.co: The speed bar for Classic CC was actually my idea. There came a point where I thought, "Know what? Why not have him regain his OP powers as time goes, but lose it after he reaches max potential." The coding for it must've been terrible lol (since spamming X maxes it out pretty quickly, should have made it gain value "On Hit" instead of "During Hit")
Modern CC almost got that treatment as well but I got lazy.

Reason why I said he wasn't finished was due to balance (and the fact that Aerial A doesn't do much along with the fact that his portal move has no sound but balance kept my attention)

Now that I've looked back on it, as a stand-alone MUGEN character he'd be alright if I just focus on removing his infinites (and the Aerial A- know what, just copy and paste Modern CC's coding for it)
I kinda assumed it was for good reason, i was just noting the obvious...makes sense too, I always assumed if too strong similar to CCM it be more about dodging like sans which i found AWESOME when CCM was finally released. Like sans one was strong yet not undefeatable.

----------Playing them thoughts--------------

I still like CCM for his unique style that requires paitence and charging along with quick dodge movements and such.

CC Classic is quite clunky (normal speed, but the i like the idea) but that works in it's favor as it's kinda a tank as said kinda hard to work with. I like his unique differences with attacks and the speed bar exists (past me is silly...). for still not finished their good to work and function way too well for unfinished..., i also find their control options are less a issue and more like playing smash bros. A unique mechanic that you work around to utilize unique characters to their best potiental something thats different to work around but worth the effort since both are quite fun to play.

I find when it comes to balance it's more if one have a strength in one with theirs a weakness in another. CCM is a strong character attack wise but require distance or close ups but weak health and easy to get defeated. CC is a clunky tank whose slow in moving yet makes sense because they have strongish attacks.

That's just my thoughts on it.
@Chunck.co: Here's a quick summary as to why
https://i.imgur.com/KSZZ693.gif
https://i.imgur.com/o5ghlUl.gif

https://i.imgur.com/d1uV9n4.gif
https://i.imgur.com/5uXBy2z.gif

I wanted to upload CC 1 and CC 2 together but due to technical difficulties, balance issues, and whatnot, I had to postpone them. One of the biggest issue was the controls.

Everyone:
X: light attack 1 | Y: medium attack 1 | Z: heavy attack 1
A: light attack 2 | B: medium attack 2 | Z: heavy attack 2


CC:
X: charge attack | Y: summon ally | Z: kick
A: boomerangs | B: rush | C: blaster

The control scheme ultimately created a deadlock for me to balance him with all the other characters.
Nerf him, he dies too easily because he's overall too different and too difficult.
Buff him, you got "Recharge 4 Lemon" all over again, spamming charged shots from a distance and pushing you away if you get close.
Can't balance him by changing numbers anymore so I had to straight up re-work him, but due to how limiting the sprite sheets were (suffered the same issue with Gokento back then as well), I pretty much kept heading back to the same scenario.
I didn't want to release them in terrible condition so I just put them on hold so that I can make progress on other characters.

Looked around on my old PC to find the latest build of them, this was it (Beware, they're still not finished)
http://www.mediafire.com/file/8wn9uoh3czm6lwk/CCs%20Mugen.zip
Looking back at past
As a bit of hilarity I looked back and noticed some characters got scrapped or forgotten in some manner during Original devolped author battles 0.1 before royal insanity...even when said done.

Those two were Classic CC, said to be devolped but hilarously never released (maybe he's still their but the og didnt have unlockables) and Nightkire who got a "soon" on modern cc yet seemed to mysteriously disappeared.

Their outdated nowadays, but i still found that funny.