GameMaker Madness

A group comic based around GameMaker: Studio, and creating games with it. Though not solely dedicated to GMS projects, the majority of things posted here probably will be.

Notice: you don't have to make games or have gamemaker studio to join. You can join regardless of experience. This place is a place of learning and creativity. (or something like that)
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Pages
6
Updates
On Hiatus
Last Update
1 Year Ago
Fans
8
Readers
22

Accepting Author Applications

We look for anyone who:
-Has GameMaker: Studio/8/7/etc, or knows any other programming IDE/engine/Language.
-Has knowledge on game developing.
-Wants to learn about game developing.
-Can make sprite art.
-Can make digital/traditional art.
-Just wants to meet cool people.
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A group comic based around GameMaker: Studio, and creating games with it. Though not solely dedicated to GMS projects, the majority of things posted here probably will be.

Notice: you don't have to make games or have gamemaker studio to join. You can join regardless of experience. This place is a place of learning and creativity. (or something like that)

Recent Comments

Looks a bit rough around the edges graphically but it seems like it could hold some promise. I'd have to see gameplay to say for sure though.
Download it here and watch
https://drive.google.com/file/d/0B5nseufLe4q1b1kxaVI4ZWRCamM/view?usp=sharing
@Syogren: are you sure it doesn't have what you needed? it's got very nearly everything if you work with it enough; it's got a few quirks to make things easier for beginners but behind that it's just as powerful as any other 2D-focused game development software.
actually, considering this is the SNES we're talking about, what it's doing is basically drawing the number sprites something like this: http://i.imgur.com/P5qEJth.png
sprites in the SNES were not saved as animations, but rather as a bunch of images or image pieces in a big sheet. storing sprites for every frame of animations for all the numbers scrolling upwards and downwards would take up way too much space, so it's much more efficient to do a simple animation effect like this by drawing pieces of each number at a time.
Syogren
June 26th, 2015
Ye

I've actually worked with GameMaker before. Pretty cool program, though it ultimately proved not to have what I needed for my stuff. So I moved onto other things. Oh well, it was fun while it lasted.

Even if you don't end up making a game, it does a good job teaching you the basics of game design. That's actually where I learned what sprites were.