Webcomic Profile: Neko the Kitty


Neko the Kitty
Such a sweet little sociopath. Yes he is, yes he IS! D'awwww

Latest Comments

Comment on The weight of skepticism
NtKGar, 03 May 2015 07:57 am
@onewhitejade: Baxter was a character in Catharsis (the comic Rremly comes from, which adopted Aya in the mid-2000's). He was a grumpy narcissistic narcoleptic squirrel with occasional heroic tendencies.
Comment on The weight of skepticism
onewhitejade, 03 May 2015 05:33 am
Now I feel like an idiot. Who is Baxter?
Comment on The weight of skepticism
Guest, 02 May 2015 01:20 pm
We all miss Baxter too. Especially when he's not in a haiku.
Comment on The weight of skepticism
NtKGar, 30 Apr 2015 12:15 pm
He's always had a pink nose. It's usually outlined though, trying something different.
Comment on The weight of skepticism
CrayZeBouy, 30 Apr 2015 10:54 am
Did I miss something?
Since when does Neko have a pink nose? Is this something I am just now noticing? Or is that just a pimple?
Comment on The weight of skepticism
NtKGar, 30 Apr 2015 09:08 am
<img src='http://topwebcomics.com/rankimages/rankimage.aspx?ImageTemplate=dynamiclink2&a mp;SiteID=13974'>

Aya talks in haikus
whenever she remembers
'cause it's ninja-y

I've been playing quite a good game on Steam lately called Mark of the Ninja, in which you play a ninja with a special ninja tattoo that lets you ninj better but will gradually drive you insane. It's essentially a 2D puzzle platformer where you have to sneak around. You can fight your way out of a corner if you get spotted, but you're much more likely to just die, so stealth is the way to go. You get points for killing guards, but there's a bigger end-of-level bonus for trespassing your way through as peacefully as possible.

It's all done in a very beautiful comic-book style reminiscent of Penny Arcade about three years ago, and the animation on the ninja in particular are wonderfully smooth. The game's all about movement, and the ninja (whose name is NOT Mark) is a fluid and responsive avatar.

The game's laid out in such a way that you're rarely stuck for long, but you die enough that finishing a level feels like an achievement (and the cutscenes are acted and animated well enough to feel like a reward). It's fairly linear so far, but the challenge is in navigating the rooms rather than the map. I'm playing with an Xbox 360 controller and loving it.
Comment on Treatise
Connors, 29 Apr 2015 10:16 pm
Form Vs. Function
SO I just thought of a way I might apply this to game design (I like programming puzzle games). It's not exactly what the comic is about, it's a train of though I went on thanks to the comic. hehe.

Players get curious upon finding things in a videogame that they have not seen before. And upon interacting with these new things, it's fun to find that these things have a function. And thus, in a good game, you explore the game and ask not only what everything IS, but also what everything DOES. :D :D
Comment on Treatise
Connors, 29 Apr 2015 10:00 pm
Neko is smarter than he appears. He understands the game, and he considers the intricacies of it's philosophy, but he doesn't need to do it twice. :D
Comment on Treatise
GDA, 27 Apr 2015 10:16 am
It's a battle between "this is awesome" and "I'm too lazy to go do that."
In this case, "I'm too lazy" won.
Comment on Treatise
Koren, 27 Apr 2015 08:31 am
Yet more proof that cats aren't dogs.


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