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7 Years Ago
When the strange and awesome power of the MS Paint Zone goes out of control, Tails accidently turns Mobius into a photo-negative of itself! To make things worse, Dr. Eggman has taken possession of the only object that can harness the powers of the Zone and restore its colors to normal! As Tails chases Eggman out of Mobius and into the universes of GameWorld, can everyone's favorite two-tailed fox recover the object and restore each universe's normal color scheme, or will the doc be able to erase his enemies forever?

Recent Comments

September 6th, 2010
No it didn't. If you're referring to "Camoflauge", Eggman just un-inversed the Flying Battery.
Ah to see you updating a comic reminds me of the good ol' days...XD
Happy New Year SC
Shades of Red
This is the second part of my two-part New Years present to the five people who actually care about this webcomic. I actually made this one before the other one because I forgot that we cut back to Mobius on multiples of five.

When I played through Mega Man 7 a few years back, at the end of Shade Man's stage was a small cinematic with an injured Bass. At this point in the story, we don't know that Wily built Bass yet, so Mega Man thinks he's a "good" robot (there really needs to be another word that means "antithesis of evil"). So Mega Man gave him access to Dr. Light's lab so that Light could fix up Bass. I'm don't remember if Bass was actually injured there. Nonetheless, he most definately IS injured here.

This was the primary reason I used the 16-bit Badnik enemy sprites: to have EggRobo go against Shade Man, as there are no 32-bit EggRobo sprites, official or otherwise, that I know of. For those thinking it should've been Metal Sonic or some variation thereof, cut Eggman a break, he's only been in this dimension for an hour or so.

I think the idea of vampires going "bla" comes from my dad, but I have no idea where he got that from.

Normally I use guassian blurs for cloud-like effects such as smoke, but this time I used an Unfocus effect. Do you guys think it looks better? I do.

Tails sprites ripped by Daniel Sydney and Ren "Foxx" Ramos
Mega Man 7 sprites from Sprites, Inc.
Shade Man's stage from
EggRobo ripped by SupaChao
Knuckles's Bad Day
This comic and the one following are part of a two-part New Years present. The present is the fact that I actually WORKED on a webcomic.

This could just as easily have been a three-paneler as I could cut out panels 2 thru 4. The "munchkin" comment is probably not one of my better ideas. For those not in the know, a munchkin is a person who plays a game to win all the way, even though winning isn't necesarily the point of the game. It most often comes up in roleplaying; just look it up on TV Tropes. There could be munchkins in Chao raising in terms of using hacks to create the perfect Chao just to win Chao Races and stuff, and even worse, embarassing every other honest Chao breeder with their uncaring tactics. However, this is only a theory, as I don't know anyone like that, Internet or otherwise, and as such I mean no offense to any Chao breeders.

This one doesn't have any mouths because I wanted to get both comics done before midnight.

Knuckles sprites riped by Daniel Sydney and Ren "Foxx" Ramos
Amy Sprites ripped by Daniel Sydney
Chao sprites ripped by Jonathan Explorer
Green Hill Zone background ripped by Flare
Hill Top Zone background from Background HQ
Deux Ex Machine-a
Sorry about the delay, but my laptop's power cord when on the fritz for effectively the entire Thanksgiving week, plus planning this out took longer than I thought. It just took a while to come up to this.

The basic idea here is that the two classes of robots are fighting each other, with the intention both sides destroying each other each time. In a stage like Shade Man's, where the terrain is mostly gimmick free, a lack of enemies to fight can make a game level rather dull.

Tails sprites from SA3 ripped by Ren "Foxx" Ramos
Mega Man 7 sprites from Sprites, Inc.
Shade Man's stage from
Sonic 1 enemy sprites ripped by Gold Sonic
This is rather interesting, I like the concept of it. I can see this getting very interesting in the future! 5'd and fav'd.
October 6th, 2009
Well, while it does not BITTAGE mix, it does STYLE mix. But since this is a crossover type thing, it's excusable. Though, it should match Tails' style...

^ Hey look, nitpicking!
Wrong Interesting
Oh it'll be interesting alright, but not in the way he's hoping.

And in case you're wondering, yes, I DO fully intend to continue updating this comic quite a bit in a relatively short amount of time. I think everyone has earned that at least. Besides, it's nice to take a break from the Game Over every now and again.

Y'know what's interesting? Buzzbomber being in a MM7 environment technically ISN'T bit-mixing since both games are 16-bit. Then again, Sonic Advance and MM8 are both 32-bit, so that doesn't really prove anything.

Tails sprites from SA1 ripped by Daniel Sydney, from SA3 ripped by Ren "Foxx" Ramos
Mega Man 7 sprites from Sprites, Inc.
Shade Man's stage from
Buzzbomber sprites ripped by Gold Sonic
October 5th, 2009
Hot damn, it's back!
October 4th, 2009
October 4th, 2009
October 4th, 2009
October 3rd, 2009
Heh, this tends to happen to previously dead comics I reply to :3
Blue Times Two
Your eyes do not decieve you. I'VE UPDATED TAILS AND HIS INVERSE UNIVERSE FOR THE FIRST TIME IN NEARLY TWO YEARS, AND THERE WAS MUCH REJOICING. And this one has nearly all of my Paint.NET techniques I've developed in that time as well.

Tails sprites ripped by Daniel Sidney
Mega Man and Dr. Light sprites from Sprites, Inc.
Dr. Light's Lab from MM7 from
Gamecheetz is Back!
post please...
It's been about a year now. I think all of SC's inspiration has melted away. -_-
September 16th, 2008
is it possible for this comic to be reborn?
I can safely say that the greatness has left the building.
7 months now. -_-