Of the links you posted, one was an exhibition of actual animation cels, and the other two were what I was talking about. The anime/manga style, if it wants to be considered art, has to *be* art, and not just anime/manga. I saw a lot of people try and fail to market their sketches of school-girls in bunny-suits as art, and nobody fell for it.
blankd wrote:Also I'm sorry but this:
A good start for someone that wanted to see the Japanese drawing style take hold in the art world would be to start rendering famous works of history in the style--the Sistene Chapel, the Venus de Milo, Seurat's "Grand Jatte", a few Tolouse-Loutrec posters, Rembrandt's portraits, maybe Andy Warhol's portraits of Marilyn Monroe and Elvis...this actually sounds like a pretty cool series, if somebody wants to give that a shot.
Does not make fine art and apes concepts already done. Try arting harder.
You'd be amazed at how many people have made a career and some damn fine art by doing this; the concept is not to "ape concepts" but to legitimize a concept by invoking the classics. One good example is Fernando Botero's series of copies of famous art, but with the figures made hugely obese; another I've seen (but whose name I can't give you since my art history book is mysteriously missing) was a feminist that made classic women butch. The distinction I'm making here is best explained by tvtropes' home-page: you're looking for the tropes here, not the cliches.
An aside, all the "fine art" examples you listed mostly pertain to realism or an art period long gone by, not to say they aren't worthless as I enjoy them, but by your own definition no "modern" fine art is REALLY ART.
That was because the anime/manga style is inherently a figurative one; if someone was to go with my suggestion, invoking things like Rothko and Pollock isn't going to work. (I'm assuming by "modern" you mean "abstract".) My main point about that was that after years of arguing it with professors, coffee-house snobs, and radical art-revolutionaries that act more like Andy Kaufman than Claude Monet, not a damn one of them was able to agree on a finite division between "low art" and "high art"; when discussing a comic style, see the famous Calvin & Hobbes strip on the subject. Takashi Murakami name-checks this very problem all the time, and his way of dealing with it is exactly what I was talking about: anime and manga are not themselves art, but you take the elements of anime and manga, and you make them into art. He actually got his start in purely "high art" before bringing in the cartoons, which I think is the way more artists need to go about it. My first good art teacher always said that before you could really make art, you had to do your "art push-ups" to learn how everything worked; you can't learn to make a good painting by copying Clamp any more than you can by copying Dilbert.
To summarize: rather than starting with your DBZ fan-art and trying to market it as fine art (as many have done), learn how to do fine art and then, if it is appropriate to your personal style and the concepts you wish to illuminate and communicate with your portfolio, do some DBZ fan-art.