blankd wrote:I rather like the limited color palette but I think some of your lines still come off as shaky (and because they're graphic lines the shakiness sticks out more). There is also some stiffness/art errors that will remedy themselves over time and practice, but one thing I noticed is that everyone seems to look "straight on" and that can limit your humor.
I also think that some of the way the text is handled is both good and bad, CatBot's text seems to suit it quite well and I'm unsure if the recent font change is going to be permanent or not. I remember spying something that looked like Comic Sans with the penguin.
The SFX actually stand out for being kind of dull to look at, I'm not sure how you'd like to tackle making them better but I think you can manage it, just don't use static/vanilla font.
As for the jokes themselves, some of them were pleasant and some of them were a miss,\; most of the jokes I liked were with CatBot and Woot. I think the weakest character/humor element you have is actually the penguin.
Anyway hope that helps, if you have any inquiries or need more specific details, don't hesistate to ask.
blankd wrote:@About text
I'm actually not sure how you want to handle it either. I think the default text in TMBH is fine but you may want to keep a more constant track of the text size (you can resize it appropriately for emotive purposes but for normal talking it shouldn't jump around in since). For internal monologues it's also tidier to not have the thought boxes be of varying size (based on what I saw in TMBH).
Also on the last page the newspaper text kind of blended into the BG, if you use the effect in the future it might be more effective to use a text color that stands out a bit more.
Darmanarya wrote:Personally i find there is a underdevelopment of their world. I currently am working on fixing this too. All i am getting out of your world is a city with heroes and villains. Personally i would love to find out more about the world they are in and where they fit.
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