peteranckorn
The creator of such titles as Goblin Hero , Small Town Punk , Escape and many more comics that no one's ever heard of. Now I'm working on By The Book. When I'm not making comics I enjoy video games, D&D and Warhammer.
  • Real Name
    Pete
  • Age
    36
  • Gender
    Male
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Lv234?!!! That's way too strong for this stage of the story, Panther XD
Arrogant is a good starting point for villains you love to hate. Doesn't always work of course-I'm a big fan of the Galactic Empire for instance. I always kind of want them to win. Yes, they're dicks-but on the other hand-they're so cool! AT-ST AT-ST!(quoting Red Letter Media).

Just too cool though- https://www.youtube.com/watch?v=PN_CP4SuoTU
New page! Is there going to be a burning? Could be! Unless Rath and the others are strong and smart enough to win out! They're all going to die, aren't they? :P

If you like what I do or would like a little more (or both!) and can spare a few bucks a month then you can back me on Patreon here- https://www.patreon.com/ByTheBook

A big 'thank you!' to all my existing Patrons-you make this possible :)

Please vote every day (or as often as you can) using the blue button up above!
He's an important person, randomdude67 and Panther-he must be well looked after! :) I wanted him to be quite irritating but I've started to grow attached to him in the next few pages. He's kind of like a wart.At first obnoxious and difficult to look at but in time he'll really grow on you ;)
Things could get interesting :)
Important! This is a double page! It should be viewed at 1800/1386 pixels. To view correctly in Firefox right click and select 'view image'-then click on the image with the plus sigh magnifying glass cursor.

Here we go again! Our four young warriors stand against a veritable ARMY of cultists! Will Kazu's new armour give her the speed she needs to win? Will Zeen's 'special' magic prove decisive? Will Alice be able to keep them fighting with her healing magic? Will Rath go down like Yamcha to a cyberman? Those two priestesses look pretty confident-and the Nemean has gotta be pretty strong-not to mention that giant cultist. Maybe Rath should have bought a new weapon rather than a bunch of breakfast cereal...

If you like what I do or would like a little more (or both!) and can spare a few bucks a month then you can back me on Patreon here- https://www.patreon.com/ByTheBook

A big 'thank you!' to all my existing Patrons-you make this possible :)

Please vote every day (or as often as you can) using the blue button up above!
Don't mention antimatter rifles within earshot of Yeshka, JL! She'll only want one ;)

Yeshka stole 'War Bastard' from the experimental weapons department and bought her pistol with the party's hard won Minecraft diamonds-that's why she has such good gear (she's kind of a jerk sometimes-but a well armed jerk-so there's not much that can be done about it ;)).
Golls get +1 nat arm and +4 stats vs a standard race which gets +2 stats and a bunch of other crap. I don't think they need to spend levels to get +2 to a stat and 1 point of nat arm instead of a bonus feat or misc other features that the other standard races get ;)


Yes-that gun is very strong (for her level). I see guns in general as being very strong low level weapons. Even a regular musket would be Piercing 3 with 2D8+5 damage (in my black powder rules). Guns hurt! Slow load times balance them out a bit. 2 full rounds should be standard for a musket(3 rounds per minute). 6 rounds if the character does not have proficiency(2 round per minute if the gun was loaded to start with). 1 full round if they have prof and rapid reload(5 rounds per minute). Still means just one shot per round even if you have more attacks.
Exception would be if you had 'quick draw' feat and a bunch of pre-loaded pistols. Or a magic or more advanced weapon.

3 round per minute! https://www.youtube.com/watch?v=OiLPDUNpPIw

And https://www.youtube.com/watch?v=uQnHHD9lMfY
Last filler page for now-there will be a new comic page this Saturday :) In the meantime...


Yeshka stats! She has better than average stats but Gnoll get higher stats than other basic races (2 more points) and some of the stats needed a little tweak (int 10 seemed too low). Also included are stats for her hand cannon-'War Bastard' which she still has yet to fire in the comic. It's not very subtle but it packs a punch! Being only lv1 she may still struggle to git fast and agile opponents. Enemies that rely on heavy armour will not be much of a problem (as the 'War Bastard' solid shots ignore 10 points of armour and nat armour).


If you like what I do or would like a little more (or both!) and can spare a few bucks a month then you can back me on Patreon here- https://www.patreon.com/ByTheBook

A big 'thank you!' to all my existing Patrons-you make this possible :)

Please vote every day (or as often as you can) using the blue button up above!
Yup-once she levels up a bit and gets some decent gear she should be quite formidable :)
Arjuna! One more and then it'll be back to normal-so a new page will be coming next Saturday :)

Arjuna was a lot easier to do than the others as she's only level 1. She's pretty potent for a level 1 goblin barbarian. I reasoned that Yeshka would design her sheet to be as effective as possible, so she gave her as high a str score as she could and a decent Con so she could rage for longer and take more hits. A good dex means she's got an okay AC (when she's not raging) and will be a competent ranged attacker if she ever gets a ranged weapon. A mighty bow would be good to take advantage of her strength.


If you like what I do or would like a little more (or both!) and can spare a few bucks a month then you can back me on Patreon here- https://www.patreon.com/ByTheBook

A big 'thank you!' to all my existing Patrons-you make this possible :)

Please vote every day (or as often as you can) using the blue button up above!
Very high :) Amazons are ECL3 (thus a level 1 Amazon would be the equivalent of a Lv3 human character) so she's level 32 I suppose? Pretty damned strong. Among the top 10 on the planet :)
Level 20 is generally seen as the maximum level within the standard rules and I suppose you could look on it as god like. Power increase tends to be exponential as magic items, spells and natural ability (saves and HP and base attack) all combine to improve a character.

Thus a Lv1 character is better than a normal person in many ways (certainly as far as combat potential goes)but is still well within the realms of normalcy. A group of lv1 peasants could drive off or kill a level 1 character.

A level 5 character could quite easily single handedly conquer a village or small town (assuming the inhabitants were typical low level NPC classes) and a level 10 character would be a famous (or infamous) hero with few who could stand against them. They'd be able to take on a small army (say 2000 men-mostly lv 1 warriors with a few lv3-5 officers thrown in) of ordinary soldiers and win without too much trouble.

Lv 15 is MUCH stronger than this and Lv 20 lets wizards and the like cast 'wish' spells and stop time (for about 24 seconds).

After level 20 you go into 'epic' D&D. You can effectively keep going up in levels-although I've only seen the epic rules for 3rd edition and I didn't like them very much.

I've only gotten a character beyond level 20 once and he was pretty powerful. I'd say anything above lv9 is getting into the godlike bracket from the point of view of a lv1 creature. Even a lv5 would be quite terrifying (or impressive) to lv1's in terms of power. Different classes are more godlike than others of course. A high level wizard can do more impressive stuff than a high level fighter for example.
lol-just about. Kobolds take a -4 str hit, so he's actually above average for a kobold :) BUFF ZEEN! XD
That's right, Guesticus (for the hover text)-the official song of the Duskblade order ;)

I changed Kazu's Str by the way, Panther-I think you were right. Str 18 is a better fit for her :)
She's a rightly feared 'Hero Hunter' :)
Right-normal pages are starting up again not this Saturday but the one after(20th). I need to go back and make a couple of minor changes to these sheets-Rath needs two more feats (dodge and powerful charge (+D8 damage on the charge) and I've decided to boost Kazu's str up to 18 as 15 just doesn't seem quite right for her :) She probably gave herself 15 but then it sproinged up to 18 again due to her orcy physique ;)

I hope I didn't make any big mistakes on Vaznev-she's quite complicated as she's higher level.

She tends to use spring attacks and her reach and hold the line feat to wear an opponent down before delivering the killing blows with a full attack (dash in and attack with sword+shocking grasp-dash out with spring attack. Opponent charges in-Vaznev gets attack of opp with sword due to reach and unarmed strike kick due to hold the line.Next action she will step back 5ft and have a full attack with a blade of blood thrown in(she takes 5 HP-opponent takes an additional 3D6 damage on next attack to hit).

She power attacks most of the time. She will usually have a 'shocking grasp' loaded for her first strike(5D6 shock damage) and will use more shocking grasps and blade of blood spells to further enhance damage output.
She may also use swift invisibility at the end of an action against powerful opponents that may be susceptible. She uses swift fly and dimension hop to reach opponents that are difficult to get at (or to move to safety if needed). She may grapple magic users such as wizards rather than attacking with her sword if they are flying. She will often use 'obscuring mist' if an opponent relies on ranged attacks.

I haven't given the full details of her sword. It's effectively a +3 keen holy weapon though it has other (less useful)properties too.
The weapon stats are a bit OP at 2D8 damage with a 18-20 crit range but it's a pretty special sword ;)


If you like what I do or would like a little more (or both!) and can spare a few bucks a month then you can back me on Patreon here- https://www.patreon.com/ByTheBook

A big 'thank you!' to all my existing Patrons-you make this possible :)

Please vote every day (or as often as you can) using the blue button up above!
I should have done. My brother wanted to go and see Newcastle play though, so we were trying to organise it around that. In the end he couldn't get tickets so we skipped Newcastle out (which I didn't mind too much-I'm not a football fan I'm afraid). I hadn't been to Warhammer world in ages though0-the new museum section was pretty amazing :D

I wouldn't dare do that with the vote pic-it'd be too mean after all the votes people have given :)
Sounds pretty handy :) I took strength because I thought it would work well for Alice and War was a good fit for her Deity (Athena):)

I quite like travel and luck in the Pathfinder book-both very useful domains.
Spell points are cool-I'd be happy to let a magic user have them if that's what they prefer :) I let a player use a Psion once and learned why they have a bad rep. Could be fine in the hands of a good/sensible player but this guy went a bit far ;) I'd do it again though-I prefer to let players do what they like (as long as it doesn't ruin things for the rest of the players)-D&D is a collaboration after all.

Sorcerer's are kind of good like that on the surface-until you realise choosing your spells is now less often but much much harder.