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pixel artist irl hopefully future video game programmer

Use to be known as jayax the hedgehog
(this wierdo)
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    Angelo or Veloe
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@witswithme: a key frame is like one of the more important frames of an animation

Such as the last pose in a punch with the characters arm all the way out
In this case in the original animation the pose you used here was a key frame the starting point for the rest of the motion but to be completely honest you have so many other frames for this one you should be good with any of those as your start pose
@witswithme: good work on these updates wits!

I was able to make most of these changes pretty quickly stance looks great in game

As for the extra frame you should be good without it but wouldnt hurt to add it as it is a key frame
@Josephk: Damn must've forgot to comment on this one well done josephk!

Loved your hyper rush and changes to honey so I kinda fused it with her new version
Now she's complete!

As for Zaiku my irl friend who designed him kinda spazzed when he saw your hyper rush the badassery, was astounding lol as for zaiku's punch loops I reworked his punch and kick combos a while ago so it shouldnt be a problem this time around keep up the good work bro!
@Josephk: was thinking btw and it seems like a monthly thing might work out

Just enough time for me to put stuff together and things work out with wifi for me to at least be capable of a routine for awhile

So if you can't throw things together in time we'll have another update at the end of next month.
update coming at the very very end of january so if you guys are gonna update your sheets at all nows a good time as ill have a longer period of time to put things together
before i have to start bug testing on the 29th
@Marley_Proctor: impressive work so far, It'll be nice to finally see the updated Marley in AB If ever you need a complicated animation for a special move or something along those lines let me know I'd be happy to help! The next update is coming this January with bug fixes and full tag comparability but with this much already he'd most definitely be on the select screen!
So, I felt the following stages were missing something and while the waiting room is a nice stage with a cameo already it could use more people sitting there waiting yk?
same with the train stage.

Need a lil umph in these stages so i'm taking cameo requests, here are the requirements and rules:

1.Must be animated
2.Cannot be a cannon character
3.No association with anyone already playable characters

not all characters will become a cameo but if your lucky they might
become a cameo in a later stage.
Don't worry for now though
i'm thinking i'm gonna need aloooooot of characters atm, the waiting room and street stages are feeling kinda empty
probably gonna keep the general look of the train stage though, I like the empty feel, maybe only two or three characters for that one still lets go guys let me see what you got!
@GokentoPower: ^^^^^
Use imgur tho most other file hosting sites are crap...
Or at least the ones I used

Lookin good tho GP
Would you like me to keep the custom walk anim or since you put work into the new one use this one?
@Dub_L_Eon: let me know if i can help w anything else then!

@WolfryHedgies: @GokentoPower:
My heart goes to you guys T.T truly is a painful process, with Sain in the works now I'm right along with you two..
Still like before if any specific hard to animate techniques are needed if be happy to oblige if I can find time (also wolfry, I should probably send you some of those old poses you wanted help with hehe ^^` if you still need them that is..)
@witswithme: Well if you want :/ if your characters already finished its not needed but if you wanna change anything about your characters current play style go on ahead! ^^


Probably should try to explain my plans before i tell you guys to do things ^^'

The tag hyper code isn't exactly finished, and I've been busy for awhile so I've been a lil inattentive. But basically all tag hyper initiation will go as follows: the P1 character will throw an attack that *Initiates the tag hyper. After the opening attack the partner comes in and the move continues as customized. Not every character combo neeeeds to have a tag hyper, but having a lot doesn't hurt either. Where there isn't a customized move, there will be a small improvised/simple target combo. Customized tag Hypers are simply an author option.

Clarity is very important when it comes to anything related to hyper rushes as you can see on the new sheet. Try to follow that format with any further attempts and your good to go!

Commands are also very limited as Josephk explained, (why we usually use stuff like D,F,p/B,F,B,F,p) as to not make things so complicated they cant be performed.

the command input also isn't necessary anyway as just with in game special assists, tag Hypers will use the taunt button (specifically B+T)

This Isn't too bad though :/ as long as i can understand the general look of the animation the goal in question will have been achieved.

Probably Should've clarified all this sooner but things are still in the works you know?
Sorry guys ^.^' *sigh*.. Damn half assed image sharing -.- Im on it

*Fixed both
Finally got around to releasing this.. Might look intimidating at first, but completing this sheet correctly ensures your character will without a doubt be seamlessly put into the game!

So go nuts guys!

Clean version:
@Ultima527: Will be fixed in the next patch hehe, just an unfinished movelist/timing issue
@Dub_L_Eon: Whoa! Very fluid animation!
Nicely done so far! Can't wait to see more nice to see someone else getting into coding!

Just as josephk said tho hehe takes quite a bit of time but good luck!
Itll be cool to see what you can come up with
@SuperScratchkat: my apologies ssk not yet, you could probably use one of the classic ones temporarily but im hoping ill be able to finish the new template today so keep an eye open
@Josephk: Right? Hehe ^.^
A part of me is excited to see how theyll look and all
But the other side is like "shit"

As for how many cc therell have to be one for every character combination. Where there isnt a customized combo ill just improvise

Also gokento gimp is free and generally easy to do this type of stuff with. Its what i use for all author battles effects
I see You've put quite a but of work into this cc!

I'll be sure to implement him as soon as possible
Ok so seems most of the bugs you guys are finding are with wip characters while still helpful they arent exactly what i was looking for hehe. Have as much fun with those guys as you want but if you can find any bugs with characters (don,sonic,marley,max,sans(thankuwits),or chrome) those are the ones id probably have to fix immediately. As for connor and others dissapearing using others moves, and cloning themselves its due to special move code wich there is none of yet for some characters. Best way to help me fix those bugs are to give me some ideas -_- such as some other specials for connor,

Or if you guys would like to oblige i need to come up with a ton of ideas and edit sprites accordingly for amy/shadows specials. Until then the rest are that im working on as we speak and soon enough ill be releasing updates for those characters