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Nerdy guy from Norway. I like videogames and comics. Drawing is pretty much my life.
  • Real Name
    Bård Lilleøien
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@kidcthulhu: At least she doesn't shoot actual flames when she's mad...
@kidcthulhu: It's probably because I got other ideas how to do it at this point, but have to keep with the old one for sake of continuity.
Been a while since we've seen this part of DiS.
I wanted the ring shaped room to change depending on the mood of the story. When we first introduced Embla, it was warm and welcoming, but at this point in the story, it's cold and spooky.
This won't be the last of it, however...
Considering Leeroy ended up with the Emperor at the end of the first part, this does add up.

But can the Emperor really be... evil?
Oh well, Gob Tellus is involved!

Gob is the one Paladin I haven't used too much yet, but I really want to tell his story as well one day. My plan is to focus more on him during the next part of the story, as his part is crucial in the big picture.
Another vanishing/invisibility effect, which was much easier to do, yet looks way better than the previous one.
I bet every artist has a story like that, spend hours on one thing just to have it look like crap, yet your 5 minute doodles looks just like you'd want them...
I never was completely happy with how these cable elevators worked, but I kinda have to just roll with it at this point.
But I do have a plan for how DiS is put together, but it's never really important for the story, so I'm leaving it out. But none of the locations are just random rooms.
Again with the invisible Aris. It is important seeing her entering the elevator so I had to show her somehow. Became a bit messy with the motion blurs and stuff, but believe me, I redid her twice.
Some times, stuff just doesn't work out.
Ugh, that last panel perspective was kinda messed up, I notice now.

I haven't really been showing off too much fun technology yet in DiS, and there are several reasons for that. One being Atlantis being an ancient fallen civilization. There's not much cool tech available for the public. That said, what is left behind is what was available when Atlantis was built, like a metro system running with maglev trains.
Things will start happening now! This chapter is gonna have some twists and turns I'm pretty happy with.

Of course, I do have a Patreon if anyone wants to chip in, it would be much appreciated.
Comments are much appreciated too :)
@kidcthulhu: Can't wait to show the chapter where they explore Mu when it's bright.
It's like night and day, or something...
@kidcthulhu: thanks. Was going for a very different feel for all of my three main locations.
Been building up Mu for a while now. It may not look as expected...
Who is Leeroy's boss?
Next chapter, starting August 1st, may reveal a few things...

If you enjoy DiS, please check out my Patreon at
I've had this story on my mind for the last 20 years, and while it's fun to finally tell it, making a buck or two while doing so does a lot for my motivation.
Or just read and leave a comment if you like, that helps too. I love every single one of my readers. Thank you.
This was a pretty tough scene transition to do, as Mu and Atlantis are on different sides of the planet. While there's early morning in Mu, it's getting dark in Atlantis.
Even keeping track of the day/night cycles going on wasn't an easy task. I needed it to be a certain time of day for certain points in the story, I wanted some dramatic light effects for the upcoming parts, and I needed consistency.

Part 2 is probably the most fragmented one when it comes to constantly moving the story around to three different areas on the planet, and it was not easy to do.
I wanted this wooden look on this shanty town, but this is a world where wood really isn't that common of a material. How to solve that?
Well, it's not that it's no dry land around (this isn't Waterworld), but as stated earlier, nobody lives there because everyone have been fed stories of aliens and nuclear wastelands. But there are tribes of people braving even that. There is wood to be found, and seeing as Mu isn't as far away from dry land as Atlantis is, it's a lot more common material to use.

While everyone in Atlantis lives in one huge pre built city, the people multiplying around Mu use the materials they can get (wood) and build their own floating towns around the huge pyramid structure in the middle. The city of Mu is far more chaotic when it comes to structure, but policed a lot more than Atlantis, where the citizens are left to be governed by a handful of aristocrats who doesn't even give a damn about anyone but themselves.

The differences between these two cities is something I plan to explore more as time goes on...
How do you even hide from someone who sees everything? Is Tomo's hideout really that good?
I also found it kinda funny how this conversation have been happening in front of these trapped guards, so I just had to add a scene where they commented on just that...
Been a while since I even mentioned the Oracle, but she'll be a very important character going forward...
How this religion fits together will be slowly revealed as well, but it's the key to how a lot of the plot will fit together.

Part 2, Ghost of Betrayal, is a lot of setup, as it's kind of the middle part of the first planned "trilogy", but I think there will also be a bit of payoff, maybe even as soon as during the next two chapters.
And there's more these two can bond over. Neither of them can confirm to the religious dogma this society runs on.
Tomo is an outcast because he seems to be unable to share the religious views of the rest of the population, while Panik doesn't even have an idea what any of that stuff is about.
Haven't really been showing that many paladin powers this time around, but when I do, I want them to count, and not just be flashy.
Laser guns are fun and all, but I imagine the technology to shoot that dangerous beam of light might require a ton of lenses, that can easily be countered by just freezing them.

Just needed a quick way for Panik and Tomo to bond and trust each other, showing them fight off some common enemies.