Foxin
| Real Name: | Justin |
| Age: | 25 |
| Gender: | Male |
My Webcomics
Recent Comments
Comment on Pokemon: Kanto Generation; Reviewed by Nuff of SmackReviews
Foxin, 09 Jan 2009 10:46 am
Hey you guys. You need to understand that we started this as a service to help the authors
on SmackJeeves promote their comics on a first come first served basis, and while we do
have some specific guidelines that need to be followed in order to receive a half decent
review, we wont simply not review certain types of comics, that's discrimination and
generally not nice.
We have multiple reviewers, each with their own opinions, and we ask everyone who requests a review to also request a reviewer. So if you have a sprite comic don't request someone who dislikes sprite comics, unless you're the masochistic type.
To make things clearer, I will gladly review sprite comics. I used to make one a long time ago when I couldn't draw that well, so I can understand the mentality behind choosing to do a sprite comic. Besides, you gotta understand, sprite comics aren't about the art, they're about the story. If the story isn't good, they don't have a leg to stand on.
and while I do agree that nothing will ever come from a fan comic of popular copyrighted characters, you gotta do what you enjoy. It's also good practice, and there's nothing wrong with that.
So please, don't hate on us for reviewing bad comics. Just pray the next comic we review doesn't suck.
Foxin, 09 Jan 2009 10:46 am
We have multiple reviewers, each with their own opinions, and we ask everyone who requests a review to also request a reviewer. So if you have a sprite comic don't request someone who dislikes sprite comics, unless you're the masochistic type.
To make things clearer, I will gladly review sprite comics. I used to make one a long time ago when I couldn't draw that well, so I can understand the mentality behind choosing to do a sprite comic. Besides, you gotta understand, sprite comics aren't about the art, they're about the story. If the story isn't good, they don't have a leg to stand on.
and while I do agree that nothing will ever come from a fan comic of popular copyrighted characters, you gotta do what you enjoy. It's also good practice, and there's nothing wrong with that.
So please, don't hate on us for reviewing bad comics. Just pray the next comic we review doesn't suck.
Comment on You know all this, right? of Captain N TNG
Foxin, 08 Jan 2009 07:39 pm
while you're at it, think about adding Glover. he's what I thought Master hand was at
first. You could even create a Master hand Tie-in for his back story, lol.
Foxin, 08 Jan 2009 07:39 pm
Comment on Kilroywuzheere - Reviewer of SmackReviews
Foxin, 01 Jan 2009 08:59 pm
I got a comic for you to review.
Syas contacted me about reviewing her comic, Runway.
http://runway.smackjeeves.com
Foxin, 01 Jan 2009 08:59 pm
Syas contacted me about reviewing her comic, Runway.
http://runway.smackjeeves.com
Comment on George the Cat: Reviewed by Foxin of SmackReviews
Foxin, 01 Jan 2009 08:14 pm
I was asked by Ryank_119 to review his comic, George the Cat. After reading the whole
thing, though, I really wish he hadn't. I couldn't get into this comic for the life of me.
between the art, the plot, and the storytelling it was just all too confusing.
The plot of George the cat, as described by the author, goes as follows:
"In one day, George loses everything, now he's on a mission to take it back"
A more general description would have been better considering what actually goes on in the comic. It starts out with George playing Nintendo 64 with some of his friends. Cut to later on in the day where we see the group walking down the street when they are attacked by a robot with lasers. Apparently the robots are going around town and capturing the inhabitants of the city, Petcetra. So George runs off to the police station to report it, only no ones there. so he finds a gun and follows a robot back to the secret base. a gun battle ensues, to which he thanks the training he got from playing his N64... and George is captured. Whoever designed the building should be shot, because they put and escape hatch right in the prison cell, not to mention a chair, some rope, and a billy club. Everything you need to interrogate the person you drag down through the hatch, and what and interrogation it was. "What was that meeting about?" "Nothing!" "Too bad" KLUNK! now that he has a disguise he can escape so he forgets all about the escape hatch and chooses to attract the attention of another guard. "Somebody Help! That cat tricked me." knock out the guard, ditch the costume and find the captives, but OH NO! They're Brainwashed!! ... and now you know what happens in the first six pages. You can probably see why I lost interest rather quickly. George hasn't lost everything, everyone in town is being hunted and captured for completely unknown reasons. Also, why not put George in the same cell as the other prisoners? plot wise, this whole comic is a series of bad decisions, strung together with a character that has more balls than brains.
Now for the art. Now you always have to excuse the earlier comics, that's a general rule of thumb for everyone. but even 15 pages later, there's very little progression art wise. At one point there was a color page, but that's it. The most helpful change that was made was the layout. the earlier comic had this awful 12 panel layout in 3x4. Now it looks more like new age comic book page. which is a vast improvement. But the layout aside, the art is mediocre at best, the characters are all drawn the same way so at times it's hard to distinguish who the characters are.
The storytelling really isn't very good. My examples given above were only in the first chapter, but even as the story progresses it doesn't get much better. Later on we meet George's long lost father, which would have made a bigger impact if we had known he had run away to begin with, same with his mother who apparently died when he was too young to remember what she looked like. The quality to take things/people at face value, which normally would be filed under character flaws, is applied to all characters and ruin the plot. No one seems to question mysterious actions, it's just "I saved you. Take this gun, you work for me now. I need you to infiltrate this base and steal this microchip for me. Don't worry about what it does or what it's for. The base has 8 sniper towers and 24/7 security." "Don't worry, I can do it. I play N64."
So yeah, if you haven't guessed by now, this isn't a good comic. I do not recommend wasting your time reading this comic. I read the whole thing for you, and the best part of the comic is the banner image seen at the top of this review.
Foxin, 01 Jan 2009 08:14 pm
The plot of George the cat, as described by the author, goes as follows:
"In one day, George loses everything, now he's on a mission to take it back"
A more general description would have been better considering what actually goes on in the comic. It starts out with George playing Nintendo 64 with some of his friends. Cut to later on in the day where we see the group walking down the street when they are attacked by a robot with lasers. Apparently the robots are going around town and capturing the inhabitants of the city, Petcetra. So George runs off to the police station to report it, only no ones there. so he finds a gun and follows a robot back to the secret base. a gun battle ensues, to which he thanks the training he got from playing his N64... and George is captured. Whoever designed the building should be shot, because they put and escape hatch right in the prison cell, not to mention a chair, some rope, and a billy club. Everything you need to interrogate the person you drag down through the hatch, and what and interrogation it was. "What was that meeting about?" "Nothing!" "Too bad" KLUNK! now that he has a disguise he can escape so he forgets all about the escape hatch and chooses to attract the attention of another guard. "Somebody Help! That cat tricked me." knock out the guard, ditch the costume and find the captives, but OH NO! They're Brainwashed!! ... and now you know what happens in the first six pages. You can probably see why I lost interest rather quickly. George hasn't lost everything, everyone in town is being hunted and captured for completely unknown reasons. Also, why not put George in the same cell as the other prisoners? plot wise, this whole comic is a series of bad decisions, strung together with a character that has more balls than brains.
Now for the art. Now you always have to excuse the earlier comics, that's a general rule of thumb for everyone. but even 15 pages later, there's very little progression art wise. At one point there was a color page, but that's it. The most helpful change that was made was the layout. the earlier comic had this awful 12 panel layout in 3x4. Now it looks more like new age comic book page. which is a vast improvement. But the layout aside, the art is mediocre at best, the characters are all drawn the same way so at times it's hard to distinguish who the characters are.
The storytelling really isn't very good. My examples given above were only in the first chapter, but even as the story progresses it doesn't get much better. Later on we meet George's long lost father, which would have made a bigger impact if we had known he had run away to begin with, same with his mother who apparently died when he was too young to remember what she looked like. The quality to take things/people at face value, which normally would be filed under character flaws, is applied to all characters and ruin the plot. No one seems to question mysterious actions, it's just "I saved you. Take this gun, you work for me now. I need you to infiltrate this base and steal this microchip for me. Don't worry about what it does or what it's for. The base has 8 sniper towers and 24/7 security." "Don't worry, I can do it. I play N64."
So yeah, if you haven't guessed by now, this isn't a good comic. I do not recommend wasting your time reading this comic. I read the whole thing for you, and the best part of the comic is the banner image seen at the top of this review.
Comment on It Begins... of Final Fantasy Tactics: The Comic
Foxin, 27 Dec 2008 09:22 am
now that's just not fair. this comic is hardly erotic, and has nothing to do with Starfox.
I can understand that you don't like Anthropomorphic characters, not many people do. but
please don't criticize me for it.
Foxin, 27 Dec 2008 09:22 am
Comment on ooooh, he's gonna get it... of Final Fantasy Tactics: The Comic
Foxin, 27 Dec 2008 09:15 am
I'm sorry you feel that way. keep in mind this is only the early stages. more will be
revealed as time goes by. It's just getting started :D
Foxin, 27 Dec 2008 09:15 am
Comment on Holiday Filler of Captain N TNG
Foxin, 25 Dec 2008 09:15 pm
Metal's Stocking must belong to Vaati. I can't see him wearing socks.
lol, their tree is as bad as they are.
Foxin, 25 Dec 2008 09:15 pm
lol, their tree is as bad as they are.
Comment on Is This Seat Taken? of Final Fantasy Tactics: The Comic
Foxin, 23 Dec 2008 01:29 pm
very true, I've never played most of those games as I've only owned Nintendo systems for
the longest time. but TWEWY, that game rocks!
Foxin, 23 Dec 2008 01:29 pm
Comment on A Good Night - End Chapter 1 of Final Fantasy Tactics: The Comic
Foxin, 18 Dec 2008 11:23 pm
Well, that's the end of Chapter one. Hopefully I've left you all with a good ending, a few
questions, and a desire for more.
Remember all next week is a special Guest comic designed to bridge some of the gap between pages 13 and 14. I did it this way on purpose, so try not to be confused. :D
Foxin, 18 Dec 2008 11:23 pm
Remember all next week is a special Guest comic designed to bridge some of the gap between pages 13 and 14. I did it this way on purpose, so try not to be confused. :D



Foxin, 11 Jan 2009 10:05 pm