Shadow_Da_Hedgie

Shadow_Da_Hedgie

Age: 25
Gender: Male

Recent Comments

Comment on At The Party (4) of Mega Man Battle Network 7
Shadow_Da_Hedgie, 21 May 2015 03:52 pm
@Crash guy: In the games, armour only does one of two things... In the first game and Network Transmission, they halved damage. In the first game, they halved all elemental damage excluding the element the armour was weak to. In Network Transmission, it just halved the damage of whatever element the armour was. And there is also SuperArmour, which simply stops your Navi from flinching unless hit with a paralysis attack.

So I doubt any armour Gutsman has, unless he uses something like stone body or iron body, will stop Proto Man from doing damage. After all, in previous fights, it's not. Like Gutsman has resisted any particular attacks.
Comment on At The Party (4) of Mega Man Battle Network 7
Shadow_Da_Hedgie, 21 May 2015 12:43 pm
I don't see this going well for Dex. Guts Man is generally about brute force, Proto Man is about speed, skill and precision.

Then again, Dex has been training a lot, so I dunno.
Comment on Short hiatus of To Defeat Them All
Shadow_Da_Hedgie, 21 May 2015 12:39 pm
@Arcict Gray: You can get MM7 for fairly cheap if you have a Wii U via their Virtual Console thing. As for MM8... unless you can grab a PS1 emulator and ROM, I'm not liking your chances for that one. The only copies I've seen online were way more than the game was worth at release, so not cheap at all.

If you're looking for free, there are two copies of the games called Mega Man 7 FC and Mega Man 8 FC where the games were made as if they were for the NES. Some of the features from the original games are missing from those versions, like no shops, but they're free.
Comment on Short hiatus of To Defeat Them All
Shadow_Da_Hedgie, 21 May 2015 12:20 am
@ForestFire: It's forgivable, though. It's not the longest game, and it was the first of the series.
Comment on Short hiatus of To Defeat Them All
Shadow_Da_Hedgie, 20 May 2015 06:30 pm
@ForestFire: Oh, right. Well, again, justified. You don't get a save point or password at any point during Mega Man 1. So them using the pause trick to get back to where they left off is understandable. Especially considering how many tries the Yellow Devil took to begin with.
Comment on Short hiatus of To Defeat Them All
Shadow_Da_Hedgie, 20 May 2015 03:24 pm
@Extremmefan: I quite enjoyed MM7 though. Apart from that bloody final boss. Hell, if DJ and TMO do MM7, I'll be surprised if they beat it without breaking their no E-Tank rule.

I will say I might have been a little harsh on 5. It's a good game, I just don't like it quite as much as my favourites (3, 4, 7, 9 and 10)
Comment on Short hiatus of To Defeat Them All
Shadow_Da_Hedgie, 20 May 2015 03:21 pm
@ForestFire: ... No they didn't. Or at least, I don't think they ever mentioned doing that. TMO fought and beat the Yellow Devil legitimately in MM1, and they didn't need to redo it, as far as I'm aware.
Comment on Pg 300: Light Family Reunion of MegaPain
Shadow_Da_Hedgie, 20 May 2015 03:19 pm
@ThatOneEnderMan: You need to read the comic.
Comment on Pg 300: Light Family Reunion of MegaPain
Shadow_Da_Hedgie, 20 May 2015 12:27 pm
@ThatOneEnderMan: *quickly counts*... Don't you mean 23-25? The first 6 from Mega Man 1, the 8 from MM4, and the 8 from MM9. Plus possibly Oil Man and Time Man. And Mega Man, of course.
Comment on Short hiatus of To Defeat Them All
Shadow_Da_Hedgie, 20 May 2015 12:09 pm
@Arcict Gray: Eh. I kinda feel like Mega Man 5 and 6 are low points of the series, ignoring the obvious one (Mega Man 8). 6 moreso than 5. That may just be me though, I just find the robot masters in 5 and 6 to be too easy.

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