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zignoff
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    Chris
  • Age
    35
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@Chunck.co: Well like maybe if a something smacked into the tubed and you saw a little crack? You could deduce something from that I am sure. I just can't remember really.
Ehm, maybe.
@Chunck.co: But didn't LoZ games at times give hints like from the old man in caves commenting on the idea of burning bushes and such? There is no real dialogue in the game to signal such a concept in Super Metroid really that I can remember.
Interesting..
@megamario1392: I mean that was the most accurate I could make it with limited sprite models.

Also sorry about the size I could have sworn I fixed those and enlarged them. Ill fix that.

Hmm, I dont know why but for some reason these latest pictures are just "off" something looks back like lo quality bad.

Looks like I got that fixed as well sorry about that.
Alright.
@megamario1392: I'll get to work on adjusting the sizes of the comic. Thanks for the response. Might not get them by the next one but I'll work on it.
Yea just wanted opinions.
@megamario1392: Wasn't sure how this would appeared would be to everyone. Would you prefer this size from now on or the older size though?
I also wondered on this.
After that mythbusters episode, I kind of wanted to know the logic behind this/

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
And now the Classic Sonic Mini Review!
Yea forgot to do this in the sonic game!

And forgot again... Sigh sorry everyone been a busy week. Basically my editor has quit and I have had to start doing 100% of everything myself, googleadsense has given me issues and ProjectWonderAd is shutting down. Been a problematic week.

The thing is, I have never really seen the appeal of classic 2D sonic games. I'll try and give a short review. Though.

Graphics 8.5/10: Honestly design and graphic wise Sonic games have always been pretty top notch. Always colorful, vibrant and nice to look at, from the Green Hill Zone to the Chemical Plant, Sonic has always had amazing stage graphic design. But not "gameplay" stage design in my thoughts and we'll get back to that.

The reason I gave it slightly lower then perfect is that while good in look, the stages are rather random as one goes from place to place. One moment you are in a odd grass lands and then next in a casino city, then a evil mega fortress. I get some of the idea, but it never felt natural in most cases. Mario has this problem to.

Story 5/10: I mean there really isn't any in story til the adventure games except symbolism, which works for most, you are saving little forest critters from some evil mad doctor. Pretty straight forward stuff.

Music 9.5/10: If there is ANYTHING near perfect and even then most of of what isn't is my own personal taste in the style is that sonic has ALWAYS ALWAYS had stellar music. To the crush 40 in the adventure games to the jiggles in the classic first games. I can't think of many games with music as memorable as Sonic games.

Audio 5/10: Average in general. Things pop, jumps are loud and hits buzz.

Gameplay and Control within 4/10: Here is where things get dodgy. See as I said I have a problem with the 2D games in general for a number of reasons, I believe sonic only became good when it finally got into the 3d realm and was more about the speed and flow then the platforming of earlier games. I know people say you CAN do a stage fast, but whenever they try to show me I see nothing, but only ONE specific path that is fast and it's a mixed bag if it will go perfectly.

You see one of the biggest problems is that classics are a pretty heavy platform based game, NOT a speed based game like Generations, Unleashed and Sonic Forces, where the speed and flow are about reflex and memory. I am sure an arguement will be made that 2d is the same, but the problem with that is that it is bollocks. See the major difference is perspective of the character and environment. Understanding how a stage flow works and memorizing it is a lot easier when you can SEE it, and in classic games you barely see 5 feet infront of you at any given time. As for Newer ones the fact I can SEE everything coming means I can understand what it I need to do.

Along with that the controls for Sonic games go hand in hand, the controls in 2d are floaty and feel stiff, sonic hands like a drunk cow at most times and stages are design with a more gimmicky platform aspect in mind as opposed to the 3D speed and flow ones. Everyone remember the Unleashed Werehog stages? I do, cause the fun fighting aspect was not there enough and the god awful sonic platforming that hurt the flow all the time was.

This is of course my opinion and I could spend hours typing out the reason for my problems with 2d sonics, but this is meant as a mini review. Overall sonic 2d games are ok if you like that kind of thing. But I never did.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Really I started to think about this.
I'm honestly unsure how people figured this out let alone myself.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Though sadly in a way this happens for most I bet.
When I watched a run through of this after playing some to get research for some jokes, I found an odd secret I never knew. When one is trying to get out of the planet before it explodes. In the original butt bomb room you can find these guys and save them. Never knew that, and with the number of times I have beaten this I feel bad about it now.

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
This was a real Richard relocation...
I'll be point out in a later comic how silly this got.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
So here is a quick mini review of Super Metriod
Well here we go a quickie Super Metroid review.

Graphics 8/10: For it's time Super Metroid set an example on what kind of graphics the super nintendo, and even to this day the game is really good looking. Interesting environments, with a mostly unique aesthetic in general for most areas of the world. Now this did get much better in later games like Fusion. Levels of shading, good detail, somewhat background storytelling with it's area design at times. Which is why it's a pain to recreate, at least one of the reasons, the other reason which I will touch up on in the gameplay section and why the game lost a FEW points.

Sound and Music 7/10: Now while the game has unique sounds and goes to the trouble to give monster unique squeaks and roars, along with weapons having firing sound, all of which are good. I REALLY can't remember much in the way of music and tunes, other then the music when trying to escape the timed explosives, the item got sound, and a few small tunes. But in the way of MUSIC, I think the game can be seriously lacking as I never really remember anything that stands out through the game.

Controls 8/10: In general controls are amazing, and mostly never have an issue except for those damn hyper run jumps. But I will say with many of the improvements that ones like Fusion or axiom verge did, it is hard to go back and play this and it does feel archaic.

Gameplay 7/10: I do love Super Metroid and Metroidvania games, I find I am MUCH more for the VANIA side of it then the metroid side of it. As Yahztee from Zero Punctuation put it, the vania side is more about the leveling, the story, the loot, and the metroid is about backtracking in dull, claustrophobic ugly environments with a mess of pixels which make it hard to find anything. As with that the other issue is the game really has no replay value. No reason to play it again after you get 100%, other then the 3 hour special thing, but you can find better on the internet.

Overall 7.5/10: Super Metroid and was an amazing game, but had it's issues compared to those of today, but it is still a must play for anyone really.

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
It kind of looks like it to me anyway.
Next week I think Ill go ahead and do the Mini Super Metriod review. To get back into the habit.

Also, something seems "off" about these pictures I'm posting... Anyone notice that compared to the other previous pages?

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
I just remembered...
I stopped doing those classic game mini reviews.

Heck I completely forgot which ones I had done. I'll see what I can do about posting those :P


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Who you gonna call?!
NOT MC!

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
"Munch Munch!"
YUMMIES!


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
Mny thanks for the support
@qazox: I thank you for continuing to keep up with the series it means a lot to me.
Many thanks
@jULES: It's mostly healed, but won't be the same again sadly, as I said luckily it wasn't my right hand, and the issues are minor, mainly some extra pain during the more heavy labor hours.
Thank you!
@megamario1392: That makes my day that I actually got a laugh out of the fans.
If we get enough positive responses.
I'll work on making the pages larger like the previous one. I would like responses on that.

"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."
This game left me with a lot of questions.
Sorry for the text heavy page of philosophical questioning.

And now a question for fans I am trying to experiment with the size of the pages and how much space they use.

Does this larger page make reading the comic harder or easier?

Also trying to figure out how to add a page to the line up without messing with the numbering for that steven universe art I mention I'd try posting. Seems to add issues to the website. Might have to go the link to deviantart page.

Though I don't want to.


"Super Metroid is a Registered Trademark of Nintendo, and all rights are reserved to them for using their characters likeness."