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    Israel Reyes
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Requiem For a Dream
If you thought Reinhagen was settling for the incel crap he managed to slip in the core book after his nazi dogwhistling didn't make it past the alpha, then you were wrong, oh sweet, summer child.

Alas, seemingly the new PR fiasco happened to be the straw that broke the camel's back, and Paradox finally decided to take matters into their own hands before the shitstorm started hurting their actual bottom line.

When people from the Gaming Den asserted V5 was dead on arrival I refused to believe it, and even defended it from detractors... but it doesn't take an Einstein to know the WoD is not getting back up from this one. They're taking the path of dnd, and that way lies oblivion (there's a reason Mearlsy is now all about "brand marketing" as opposed to, you know, game development).

Requiestcat in Pace, World of Darkness. It was a brave try, but I guess in the end it was not meant to be.

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Toxicity of Our City
Regardless of whatever few points of light you can find (Squirrel Girl, uncle Stan, etc), let's remember there's a reason why Disney took Marvel Studios away from Marvel Entertainment, and that is that Marvel Entertainment in general and Marvel Comics in particular is full of horrible people (just google Ike Perlmutter).

Meanwhile, Riot Studios in general and League of Legends in particular are infamous for being the most toxic of wasteland in all of gamer culture.

It's a perfect match, it doesn't take an Einstein.
See You Space Cowboy
In all fairness, what killed Wildstar was... Wildstar. I can't figure for the life of me what were these guys thinking when they decided to go "h4rdc0re" (these guys were ex-Blizzard employees, they knew what made WoW successful, and 1337 7|-|1|\||< was not it).

...still, being NC-Soft who they are, there was exactly one way this story was gonna end. I'm actually surprised NC let them live long enough to shit their own bed.

@tussock: Very probable. Another friend of mine also reminded me a marketer's job is creating a need where there is none, so I guess telling an ever growing (if sedentary) demographic "you're a sportsman too! Time you dressed up like one!" sounds just about right.
@Bob: embarassing mistake with PS layers. Thanks for bringing it to my attention.
Congratulations, Jian!
First and foremost, my respect to the mad skills and intense training of professional gamers.

And yes, this occasion is special, it's historical in the removal of social stygma gamers had for decades. I'm just confused as to Nike's motives, since "good will" is rarely in a corporation's agenda.

Nike's bottom line is money, said money is selling sports clothing and items, and gamers are not exactly famous for their active lifestyles as to be considered part of Nike's target demo (i.e they don't buy what Nike is selling) so... what's in it for them again? PR perhaps? I dunno, really.

Happy Halloween
PSA: This Hallow's eve remember that if you can't be a Halloween participant, you can still be a Halloween supporter: GIVE THE KIDS SOME GODDAMN CANDY PLEASE.

Happy Samhain.
Breaking up is hard to do.
While the reasons for his exile aren't quite specific, the key part in THIS TWEET is how he didn't say "he was leaving." He said "it was agreed that he'll leave."

Personally I don't feel White Wolf is going in a terrible direction (currently) and only the gravest of offenses get a C.E.O sacked... HOWEVER... Let's remember that, before White Wolf's public apology, they committed the serious mistake of defending Reinhagen's Freeze Peach. Look, usually I'm all for companies standing by their employees instead of turning on them at the first sight of torches and pitchforks, but it's not the same thing defending an employee's right to be politically incorrect and defending a card-carrying genocide-advocate, and Europe can still be very naïve regarding nazi chicanery. Richard Spencer himself has gone on record saying he doesn't actually believe in free speech while at the same time encouraging all nazis to use FREEZE PEACH as a mantra in order to weaponize democracy against itself. Europe still believes in "man's better nature."

...and then perhaps I'm just looking too much into it and perhaps he really was just fired over more innocuous differences of opinions on how the company should be managed, who knows?

Stay Classy, Capcom
Sometimes the joke just writes itself, and when Game Informer gives me both notes on the same day, and one right next to the other.

Oh jolly ol' Capcom, never change.
True to Source
I had mentioned in prior comics how it's painfully obvious Red Sonja's producers only want to ride in the coat tails of Wonder Woman's success. The fact that they call Bryan Singer also makes it painfully obvious they don't care for making anything remotely passable and only care for people watching the movie -once-. As if that wasn't enough, they're doing a PG-13 movie of what's the most politically incorrect setting.

It's going to be a big garbage fire.
@Bysmerian: Ikr? It took it a whole 4 years to hit Lawbreaker's humilliating "70 players online" record.
So, Pathfinder 2's Beta
This comic was queued about 3 weeks ago... but I can't say I consider the topic a priority, so I didn't care enough to rush it to the fore.

While I devoured V5 with celerity (figurative one), reading PF 2 has been rather... painful. I need to whip myself into doing it. I should enjoy more reading it since this beta document is giving me one precious bit of comedy every three pages (not exaggerating), tearing it a new one is even easier than doing so with Starfinder.

On good news, seemingly Strands of Fate has a second edition now, and if this one is as fixated with being a Totally Not d20 as the original SoF was, I might have just found the game to scratch my fantasy itch given how PF is no longer an option.


P.S: More than ten years ago I made a purpose of extricating very specific words from my vocabulary, since the way we think influences the way we talk and viceversa... but seriously, sometimes there's just no other word to describe some things. Oh well, the word in turn to describe the differently abled is always considered highly offensive, and no matter the euphemism in turn used to sugar-coat it, such euphemism soon becomes the new insult, and then the cycle repeats itself.

P.P.S: If you didn't get the Tropic Thunder reference, ask your dad or dudebro uncle.
Cause And Effect
Here in Mexico, we have a saying which I don't think it has an equivalent in English-speaking countries, but it translates as: "Avoid good deeds that look bad."

Sure, the Rhineland Bastards do have a story, and sure, it deserves to be told... but NOT NOW.

You publish a Romeo & Juliet story with a nazi Romeo, in our current times of the fourth reich, and there's exactly one way the people are going to take it.

No matter how noble your intentions, if people look in your direction and your reflexive response is "it's not what it looks like!" then chances are it's not a hill worth dying on unless something very, very important and very, very urgent is on the line.

If Amma Asante is in fact not a nazi sympathizer, then she'd do well in canning this film for later... as in, when the fourth reich is relegated to history books and bitter memories, and the people is finally ready to heal.

Net Improvements
Of all the GM bad practices, nothing I hate worst than "the game with something for everyone."

This is always, ALWAYS a lie. The GM themself already knows what their game is gonna be about, and thus which character profiles are best suited for it. In the best case, the GM ends up runnig four (or more) single player games (because the PCs never had a reason to even MEET) where they should be running one game for all his players. The worst case is as above, but also you happened to roll the GM's least favorite kind of character, and you were effectively invited just as a spectator.

From all the improvements to V5, my two favorite ones are the Tenets system and the Coterie Points, both ensuring players are a (cohehsive enough) team from the start.

Straw Feminism, as given to you by nazis
TL;DR: Whenever you find something questionable-to-abhorrent in V5, chances are, it's Rein-Hagen's fault.

Long version:

After the original White Wolf imploded, Mark Rein-Hagen (aka Mark Rein*Hagen aka Mark Reinhagen aka The Dot Meister), author of the original Vampire: The Masquerade, left for eastern Europe where he seemingly lost all humanity points and ended up writing ethno-nationalist propaganda por the Georgia government oriented to racial cleansing.... so when you find THE INFAMOUS "1488" nazi dogwhistle in a playtest document where this man was involved you know it's no coincidence (also, Brujah's compulsion used to be called "triggered" in one of the test documents).

Nowadays, however, you won't find any of that in the finished product... or anywhere else. As part of White Wolf's damage control, they also had Rein-hagen delete over a full year of social media posts. Still, some crap still managed to get past the editor's radar, and from that, House Carna is the most egregious. If White Wolf eventually fixes that crap, I may use reference to Carna in my games, but until then, I refuse to acknowledge the strawman's existence.


P.S: Old Clan Tremere had a habit of embracing Hermetic mages, yes (as in, mages of the Order of Hermes). This was because Tremere Thaumaturgy is based on Hermetic formulae, so they embraced other Hermetics specifically to get new number crunchers to improve their existing formulae (and thus, their blood magic). The Tremere didn't delude themselves, they didn't think they were "doing you a favor," they knew they were ruining you, and they did it for the betterment of the clan.
Game by Tiers
In V5, the ST first selects in which tier the game is gonna take place

Childer: Only 3 discipline dots.
Neonates: 4 discipline dots, 15 XP. You're assumed to have been a vampire for 10-50 years.
Ancilla: 4 discpline dots, 35 XP. You're assumed to have been a vampire for 50-150 years.

As already mentioned by the comic, the XP in game is rather.... "token awards" for calling it some way, since unless you play daily (which is definitely not the case for this game's target demo), the XP is useless. While I suspect this is by design, so players never leave their designated tier, it would have been better coming clean and flat out saying there was no character advancement outside of Diablerie (it worked for The Dresden Files, which grants no advancement, instead letting you switch trait points from place between adventures in case the character's performance isn't to the player's satisfaction after their baptism by fire).

Fortunately, as far as functionality within my table is concerned, this quirk still falls within my "less than 5 houserules" rule for still liking a system. My table plays twice per month, and my games are usually schedulled to last around six months... so in my case I plan to get considerably more generous for my incoming neonate game (3XP per session so they gather a total of 54XP in the chronicle... considering making that 5XP).

So, V5
This may not be the only V5-related comic I do, so I'll spare you a full review. However, conscentious consummers will be relieved to hear that neither the lead design nor the witing were done by that horrible person named Mark Reinhagen, so you can buy it free of any guilt of potentially encouraging fascism (also, the lead designer is Kenneth Hite, and I support his work).

Setting-wise, the main change for those only caring about the vampiric society is that the glass ceiling left along with all elder vampires. For those caring about the whole picture, however, the Second Inquisition is too much of a game changer, but at least Hite allowed for the possibility of just leaving it in the background (otherwise, the game's premise transforms from Vampire to Reverse Secret Word).

Rules-wise, Hite fixed LOTS of things. There will be a couple things I may do different at my table, but overall I'm much, much happier with the new system.

This game makes me happy, I've been itching for a while now.

I commend you to read this blog post. Everthing I could say on agency and the d&d paradigm I already did there:
Typos kill
While I usually wouldn't blame an old man for NOT BEING ABLE TO TELL MAGIC THE GATHERING FROM DUNGEONS AND DRAGONS, I do blame him when he's a reporter, and knowing of what he's talking about is HIS JOB. Hasbro's person was talking about how MAGIC THE GATHERING was having a great year, and how they were considering making an e-sport out of MAGIC: ARENA.




Because this blogger's neglect, I had to suffer days of people deluding themselves about "d&d as an e-sport."

For starters, an e-sport has such concise, specific, non-breakable rules, that the game doesn't require arbirtration beyond making sure both players are using the same rigs or consoles in the same condition.

Magic is an actual game, with actual rules. Rules properly codified, in fact so well codified that you can put said rules in a machine, and the machine will run the games flawlessly. THIS is the kind of games you can build professional leagues around. With sponsors. And grown-ass-person money.