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Believe it or not, but I'm still here!
I just don't comment anymore like I used to...
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@GokentoPower: Sorry for late reply!
When you say making the characters available for download, do you mean characters that weren't released yet? Or making all current characters available for download on other sites?

For the first one, I'm not working on any new characters anymore, that's a question for Abro.

For the second one, I've planned on doing it before in the past but stopped because I thought owners of the character may disapprove of it.
@GokentoPower: From the look of things, he didn't claim he made it, only re-uploaded the file onto that site to make it more easier to find.

Don't see much of a problem, these kinds of stuff happen pretty normal on that site (minus the name change, he's just trolling on that one).

Edit: Probably a fan of Author Battles Sonic (aka Sonic 2019) The speed bar for Classic CC was actually my idea. There came a point where I thought, "Know what? Why not have him regain his OP powers as time goes, but lose it after he reaches max potential." The coding for it must've been terrible lol (since spamming X maxes it out pretty quickly, should have made it gain value "On Hit" instead of "During Hit")
Modern CC almost got that treatment as well but I got lazy.

Reason why I said he wasn't finished was due to balance (and the fact that Aerial A doesn't do much along with the fact that his portal move has no sound but balance kept my attention)

Now that I've looked back on it, as a stand-alone MUGEN character he'd be alright if I just focus on removing his infinites (and the Aerial A- know what, just copy and paste Modern CC's coding for it) Here's a quick summary as to why

I wanted to upload CC 1 and CC 2 together but due to technical difficulties, balance issues, and whatnot, I had to postpone them. One of the biggest issue was the controls.

X: light attack 1 | Y: medium attack 1 | Z: heavy attack 1
A: light attack 2 | B: medium attack 2 | Z: heavy attack 2

X: charge attack | Y: summon ally | Z: kick
A: boomerangs | B: rush | C: blaster

The control scheme ultimately created a deadlock for me to balance him with all the other characters.
Nerf him, he dies too easily because he's overall too different and too difficult.
Buff him, you got "Recharge 4 Lemon" all over again, spamming charged shots from a distance and pushing you away if you get close.
Can't balance him by changing numbers anymore so I had to straight up re-work him, but due to how limiting the sprite sheets were (suffered the same issue with Gokento back then as well), I pretty much kept heading back to the same scenario.
I didn't want to release them in terrible condition so I just put them on hold so that I can make progress on other characters.

Looked around on my old PC to find the latest build of them, this was it (Beware, they're still not finished)
@abro: It was challenging coming up with a Hyper Rush for Zaiku (had to scrap 3 different hyper moves back then). Glad it worked in the end xD

Can't wait to see how this project turns out in the end
Oh hey! We're still going.

PS: I'm still here! Just running low on Revival Potions.
It's super effective!

Rodney fainted...
And has brain hemorrhage...
*Bug-net Incoming*
Ha! I was just thinking about that.
Plot Twist!

They're both thieves as well and they all formed a heist
I know the perfect solution to this. A water bucket.

..............too dark?
Better being caught in a comfy cage than trying to survive in the woods, park, her backyard or wherever they are.

...unless she's into squishing.
GAH! Who's that guy with the rabbit avatar!? Oh wait, it's Josephk. WHERE HAVE YOU BEEN!?
So yea, once upon a time I got bored and thought, "Hey I have some free time, what should I use this for?" Then I decided to use it for fixing various problems that both Honey and Zaiku have.

Honey: (Fun-Fact: She could Wall-Jump and do an Air Tackle all along)
o Added a Combo Cut for her Axe Kick.
o Gave her a new Special Move (Down, Back, Kick "Good priority and can dodge certain projectiles")
o Gave her two Hyper Attacks (Forward, Back, Down, Forward, Punch) (Down, Forward, Down, Forward, Punch "Counters blockers")
o Fixed her intro, lose, and win states
o Improved her AI (Don't worry, it's not too different from the others... but watch out for her Axe Kick, she's pretty smart)
o Gave her some victory dialogs.

Zaiku: (Fun-Fact: If you stop on his 5th Punch Combo, the foe will float and be completely vunerable to any follow-ups)
o Added a Combo Cut for his 5th Combo Punch.
o Allegedly fixed a crash where Zaiku stops on his "5th Punch" and follows-up with a "Light Kick" (Altering an already altered yaccels is apparently a bad thing)
o Gave him two Hyper Attacks (Down, Forward, Down, Forward, Punch) (Down, Back, Down, Back Punch)
o Fixed his lose and win states
o Slight tweak to his AI (Very much likely to try and punch you in the face when you're near. Also at low health, he'll start charging at ya)

Probable next fix = Lemon (But that is if I find more free time)
See ya!
Sooooo... where's Jolteon? o:
February 15th, 2017
I've found my new favorite comic.
@Halosty: Well you never know who he'll run into. He could encounter this Gym Leader's friend, relative or whatever and as soon as he/she hears Atticus, he'll have to flee to Hoenn. The police can't help him escape everytime. (Wow this came out incredibly ironic)
(While slowly backing away) Well you see... once upon a time I partook in this trade of "Wonder" and through pure luck I got this Eevee- RUN!!
Well... at this point Atty should just get a fake ID and flee to Johto.
Watch as this Pokemon freaks out and attacks Atticus.

That or the Gym Leader recognizes it and everything gets super serious.