Real Name: G. Molloy
Gender: Male
Web Site: http://www.nekothekitty.net

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Neko the Kitty
Last Update: 6 Days Ago Fans: 1153 # Comics: 1180

Yellow Sticky

Last Update: 3 Years Ago Fans: 33 # Comics: 501

Recent Comments

Comment on #1180 Refusal Of The Call of Neko the Kitty
NtKGar, 04 Jul 2015 12:16 am
It is, but only if you're jiggly
Comment on #1180 Refusal Of The Call of Neko the Kitty
NtKGar, 03 Jul 2015 08:29 am
FerrumAeternum wanted the last panel on a t-shirt, but I'm with Connors on clothing with the word 'Fuck' in bold-face type are a bit tacky.

Which is why we're artfully hiding it for the t-shirt version
Comment on #1180 Refusal Of The Call of Neko the Kitty
NtKGar, 02 Jul 2015 08:41 am
It's a fucking amazing word for swearing with. Yes, fuck is a verb, but in most cases it's just used to deliver an emphatic tone. Yell it real loud and you'll feel slightly better about being angry, whisper it when you're concerned with what's going on. Put a question mark after it and, OK, it's probably a verb again in that case but fuck it, you know what I mean.
Comment on #1180 Refusal Of The Call of Neko the Kitty
NtKGar, 30 Jun 2015 04:42 pm
First of the month! Don't forget to vote for Neko the Kitty at Top Web Comics
<img src='http://topwebcomics.com/rankimages/rankimage.aspx?ImageTemplate=dynamiclink2&a mp;SiteID=13974'>

Couple of callbacks for cognoscenti in this one. The dessicated human remains are from the 'Ten Years Gone' story, and the Red Key first appeared here near the end of the Things Get Weird Omnibus. For those of you who started the archive on Book 4, don't worry, previous stories form a background for future stories, but if we're bringing something back from an old strip it'll always be reintroduced enough for everyone to know what it is within the comic.

Some of our readers might not have heard of the monomyth (also known as The Hero's Journey). The idea is that almost all stories have the same basic story - a hero goes on an adventure, leaves the world they know, faces trials, learns some shit about themself, then goes home. Quite a lot has been written about it and that link leads to TVTropes, so that rabbit hole's as deep as you want it to be.
Comment on #585 George Lucas would do this if he could of Neko the Kitty
NtKGar, 29 Jun 2015 07:15 am
It's a trope - it's actually fairly common for people to imagine a sense of pressure inside their heads, so exploding or inflated heads come up quite a lot in dream imagery. It's used very well in JTHM but Whitespace and Jhonen Vasquez Heaven are quite radically different concepts.
Comment on #1179 Bear Balls of Neko the Kitty
NtKGar, 22 Jun 2015 03:26 am
<img src='http://topwebcomics.com/rankimages/rankimage.aspx?ImageTemplate=dynamiclink2&a mp;SiteID=13974'>

So I wasn't ENTIRELY able to resist the charms of the Steam summer sale. I ended up getting XCOM:Enemy Unknown and XCOM: Enemy Within (they were bundled together for a fiver). The XCOM games are well-known enough that I don't feel compelled to do a review, but, needless to say, I'm bad at them.

I'm playing on the easiest difficulty setting, and while I still have all my original squad, a couple of rookies have been killed off while the original squad was unavailable for missions due to injuries. If I was a bit more liberal with my use of save/load that might not be the case, but fuck it; redshirts. Still, my shotgun-and-tazer guy is still alive from the original lineup, and I'm happy about that because he's Irish.

It's good that I'm not an actual military commander.
Comment on #1178 Father like son of Neko the Kitty
NtKGar, 12 Jun 2015 05:01 pm
Neko's feeling left out.
<img src='http://topwebcomics.com/rankimages/rankimage.aspx?ImageTemplate=dynamiclink2&a mp;SiteID=13974'>

So the Steam sale has started and I've got to try and keep away from it. Got a job interview on Monday which I think I've got a pretty good shot at (marketing assistant for an organic yogurt company) but am still watching my pennies.

However one of the games I was playing during the week has come up on sale and I'd like to give it a shout-out.

In Cook, Serve, Delicious! you play a budding restauranteur. You start out with a premises and some money to buy basic kitchen equipment and menu items, then you serve customers to make money to unlock more kitchen equipment and menu items. It's your basic Skinner Box, and the premise doesn't sound that exciting, but it's got some of the most frantic and intense gameplay I've experienced in years.

Customers come up to the counter in one of four slots, you take their order and play a little mini game to prepare it- get the toppings right on the salad, pour a beer without over or under-filling the glass, don't burn the fries, that kind of thing. They're little WarioWare style games that only take a second or two. Get them right and your Perfect Service combo builds. Missing an order or getting one wrong loses you your combo and generates negative buzz for your restaurant. You've got to make it from 8AM to 10PM (about ten minutes in real time) serving as many customers as possible. Positive buzz at the end of the day means more customers the next day, meaning more money but a greater challenge.

It starts out nice and simple, you've got a clock running in the corner and the view out the window telling you what time of day it is, customers walk up and you serve them, you get little chore notifications (bathroom, dishes, trash etc) giving you different minigames to play.

And then rush hour happens.

When lunchtime rolls around, you start getting WAY TOO MANY CUSTOMERS. The time limits to take an order are very tight, so there's a hectic juggling act of playing the minigames as quick as you possibly can so you can select the next order before it times out, and then a chore ticket comes up and you've still got all these customers coming to the counter and you can see their timer bars depleting while you're mashing buttons trying to clean the dishes before the guy who just wants a pretzel walks out the door.

It may not sound exciting, but trust me, I had to quit playing this game after a while because my buttcheeks got sore from clenching so much. Rush hour lasts about a minute and happens twice a day, at lunch time and in the evening. I've defeated demon kings and fought off alien hordes with less of a sense of victory than I got from making it through the lunchtime rush without losing my perfect service combo.

It's currently 75% off and is recommended for anyone who likes arcade games and aching buttocks.
Comment on #1177 Past the post of Neko the Kitty
NtKGar, 12 Jun 2015 03:52 am
@Aeternum: Thanks for the lovely compliment :) The current update schedule is indeed 'whenever it's done'. I'm doing the colouring on the next page now, so it should be up later today. If you follow the Facebook page or @nekothekitty on Twitter you'll get notifications.

@Andy: I'm 33 and getting the same way. Stuff I remember as being fairly recent is secretly from twenty years ago and the music I like is now 'oldies'. I used to be with it, etc.
Still, thanks to the internet we can talk about this stuff and people who might otherwise have never heard about it will be able to find it easily enough if they're interested. Old people were hipsters before it was cool (which I think might be doing something awful to spacetime).
Comment on #1177 Past the post of Neko the Kitty
NtKGar, 10 Jun 2015 04:26 am
<img src="http://i.imgur.com/MugTmv3.jpg" title="Also the production values are terrible" />
<img src='http://topwebcomics.com/rankimages/rankimage.aspx?ImageTemplate=dynamiclink2&a mp;SiteID=13974'>

Paige and I watched Ladyhawke the other day. It's a fantasy movie from 1985 starting Rutger Hauer, Michelle Pfeiffer, and a genuinely likeable Matthew Broderick. The 80s were a pretty good time for fantasy movies, especially ones featuring Rutger Hauer, and this one's pretty good example of the genre.

Broderick's our point-of-view character, a wisecracking pickpocket and dumbass who talks to God on a friendly informal basis and gets all the best lines in the film. He breaks out of the dungeons of Aquila, and soon finds himself recruited/abducted by knight-in-exile Etienne of Navarre (Hauer) who wants to break in so he can kill the Bishop of Aquila (John Wood) who placed a curse on him and his beloved. She turns into a hawk by day, he turns into a wolf by night. They have no memory of their animal selves and can see each other only for a moment as the sun rises and sets, but never touch. Always together, eternally apart.

I had to look up whether it was based on an actual medieval folk tale, and apparently it's not. Good job screenwriter Edward Khmara for either coming up with something authentic yet original, or for having a resource obscure enough that a quick internet search can't immediately uncover it thirty years later.

It's all very nicely medieval is what I'm saying. I'm sure there are historical inaccuracies aplenty, but between the costumes, the cinematography (filmed on location in Italy) and the stylised dialogue I was transported to twelfth century whatever-country-full-of-white-people-this-is in a way modern fantasy films seldom capture. I think the difference is in the dialogue. Popular cinema has embraced 'natural' sounding dialogue, which is structured and delivered more or less the way people talk. The more formal and stylised language is a distinguishing feature of 80's fantasy and is here used to great effect.

The authentic medievaliness is undermined somewhat by the soundtrack. Alan Parsons did the music, and it kind of rocks, but the heavy use of synthesizers pierces the 12th century ambience at times. Also the eponymous Ladyhawke's real name is Isabeau and Rutger Hauer pronounces it weird every time.

Ladyhawke has 7/10 on IMDb and I'd say that's fair. It's not the height of artistic achievement but I dug it and would recommend it for an evening's entertainment.
Comment on #1176 Fun With Thetans of Neko the Kitty
NtKGar, 06 Jun 2015 12:49 am
@Connors: If you say "first" it remains accurate even as history progresses :)

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