Blitzkrieg1701

Blitzkrieg1701

Real Name: Simon Ladd
Gender: None Specified
Web Site: http://www.faroutthere.com

My Webcomics

Far Out There
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Last Update: 2 Days Ago Fans: 38 # Comics: 839
Conventional Wisdom
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Last Update: 8 Days Ago Fans: 33 # Comics: 778

Recent Comments

Comment on page 674 - No OSHA Compliance of Far Out There
Blitzkrieg1701, 20 Sep 2014 12:42 am
SS: To be honest, I specifically avoided showing how Avatar got in there to try and distract anyone from thinking about how she'd get out again. ( Serves me right for trying to slip one past you guys!)

DD: Don't worry, Avatar's smart enough not to go crawling around in anything she could possibly trail behind her afterwards.

A: Heh, don't worry, Avatar's above it too. She's eternally prepubescent, remember? Boys are of no concern one way or the other.

Also, yes. Everybody Skye went through the Mad Science Convention with (well, everyone who's a main character) knows what her job is. Staying alive took precedent over keeping secrets in that situation.
Comment on tiltEXPO- page 5 of Conventional Wisdom
Blitzkrieg1701, 19 Sep 2014 01:29 am
You kidding? I had the Rifftrax playing as I drew this! :D
Comment on page 674 - No OSHA Compliance of Far Out There
Blitzkrieg1701, 18 Sep 2014 05:09 am
No joke, I googled "worst Star Trek technobabble" and filled in the blanks in this comic's script with the results.

So... I'm annoyed a bit by the way this page looks. As originally conceived, this "gap" between the normal sections of the station was going to be a lot bigger. Well, taller and deeper, anyway. It was going to be a narrow ledge along the middle of a sort of metal canyon (if you're into the Star Wars expanded universe, then think the sort of thing you'd see in Nar Shaddaa) Buuuuuuut, if the past 600+ pages demonstrate anything, it's that I'm better at drawing characters than exotic locations, so I just couldn't get the effect right. As a result, we get just another hall that's slightly more cluttered with glowy things than most. It serves the purpose of the story, and that's what really matters, but I still with I could have pulled off the original idea.

Also, is it clear that Avatar's in the Glowing Tube of Fatal Glowing Stuff because she knows Trigger wouldn't appreciate her spying on his alone time with Skye? (Skye probably wouldn't want anyone watching her work either, but it's not like Avatar doesn't already know what she does) It seemed obvious enough to me when I drew it, but just now I'm struck with the fear that others might not get it right away. Honestly, the only reason she's following THIS way instead of just quietly walking down the hall a few steps behind like a normal person is 'cos she hasn't done anything "indestructible" lately. Gotta keep these plot points fresh or they'll go bad and you can't use 'em any more.
Comment on page 673 - Where's the fun in that? of Far Out There
Blitzkrieg1701, 18 Sep 2014 01:57 am
NOOOO!!!! A super nerdy technobabble discussion and I'VE BEEN MISSING OUT!!! :(

But yeah, while it obviously make sense to not leave the inner workings of a ship out in the open where anybody can trip over them, the Trek-style Jefferies Tubes (yes, they have a name) are also pretty silly. Any engineer with sense who runs that stuff under the floors would orient them so that they could be accessed simply by opening a latch on said floor. Filling the ship with a whole second series of levels, and making those levels WAY to cramped to move around in quickly, is just a bad idea.

...and yet, it FEELS so right from a story-telling standpoint! Having your characters go crawling around in the literal bowels of a ship makes the ship feel that much bigger, and also makes whatever it being fixed feel that much more complicated.

(Also, yeah, the exploding fifty billion watt consoles are really stupid too)
Comment on page 673 - Where's the fun in that? of Far Out There
Blitzkrieg1701, 16 Sep 2014 05:47 am
Years and years of Star Trek have conditioned me to find it really weird to see mechanical stuff easily accessible without crawling around in a cramped tube. The fact that hiding your important systems in cramped, hard to access tubes would be REALLY STUPID is entirely irrelevant.

But you don't care about that, you care about the NEW VOTING INCENTIVE WE FINALLY HAVE!!! Sorry it took so long, gang!

Speaking of which, here's the deal on Voting Incentives for the next month or two: as I've mentioned before, I've got a bunch of conventions coming up, so incentives will be on hold while I focus on getting extra ACTUAL comics drawn. Once that blows over, I'm gonna try something a little different. See, the problem with doing Deleted Scenes is, well, most stuff gets deleted for a reason. They just don't make very good comics (think about it, how many of these mini-arcs so far have actually had an ENDING?) So, instead, I'm gonna do some Incentives that just summarize these plot ideas and explain why they wouldn't have worked. Don't worry, there'll still be pictures. I'm just not going to try and squeeze comics out of ideas I already decided DIDN'T have comics in them.
Comment on page 672 - Oh yeah, him of Far Out There
Blitzkrieg1701, 13 Sep 2014 01:07 pm
Yeah, I'm really not sure what that goop is supposed to be, since it's clearly not the hot oil. Batter, maybe?
Comment on page 672 - Oh yeah, him of Far Out There
Blitzkrieg1701, 13 Sep 2014 04:52 am
FINALLY! I am soooooooooooooo sorry this page is so late guys! The new Conventional Wisdom update took stupidly long to finish and that threw everything else off.I really, for serious am gonna get a big pile of buffer pages done before the next few conventions, though, so it shouldn't happen again.

So, because of all this stupidity, I wasn't able to get the latest Voting Incentive drawn yet. But it REALLY FOR REAL WILL GO UP WITH NEXT TUESDAY'S PAGE, plus some general news about future incentives. Now... I reeeeeaaaally need to get some sleep...
Comment on tiltEXPO- page 14 of Conventional Wisdom
Blitzkrieg1701, 12 Sep 2014 07:57 pm
(tiltEXPO comics start here)

Man, I WISH I could have cranked out an entire update over the course of a single panel. I'm really, REALLY sorry this stuff took so long to get finished. Real life was not very accommodating this week. I'm gonna do everything possible to make sure this dismal performance is avoided for the AWA/AUSA double header in a few weeks. YOU PEOPLE HOLD ME ACCOUNTABLE TO THAT, OKAY?
Comment on tiltEXPO- page 13 of Conventional Wisdom
Blitzkrieg1701, 12 Sep 2014 07:53 pm
If it doesn't have "Kart" in the name, it's too complicated a driving simulation for me to handle. I dislike few things more than actual driving (well, when there's other drivers on the road, at least), so replicating the experience on TV isn't really my thing anymore.

By the way, I also finally got around to playing the new Tomb Raider reboot game this weekend... and holy crap, I think I have PTSD from that game.
Comment on tiltEXPO- page 12 of Conventional Wisdom
Blitzkrieg1701, 12 Sep 2014 07:50 pm
I dunno, man. I will hang around listening to music not even REMOTELY to my usual tastes as long as I get to stare into bright colorful lights.

...and don't even get me STARTED on the number of December nights I've spent wandering around looking for Christmas lights.

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