0800-help-a-noob

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0800-help-a-noob

Postby TWWK » March 17th, 2018, 11:21 pm

Hi, everyone!

I'm new to SmackJeeves (actually I just created this account) and I want to publish some ideas I have for webcomics.

ATM my drawings are pretty crap, I'm a rookie and I have little study and experience in art.

I'll leave here one I just finished and I'll ask for sincere opinions and where I can improve.

(note - it's late night and I'm too sleepy to ink it)
(note 2 - this is an OC)

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Re: 0800-help-a-noob

Postby Yenzala » March 18th, 2018, 1:39 pm

I like him! your style has a fun feel, and I really like the added detail on his belt.
I'd say maybe your line work could be a little neater, but it fits well with the style, and looks to be that way due to the program you're using?
All in all, keep it up! :D
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Re: 0800-help-a-noob

Postby TWWK » March 18th, 2018, 3:09 pm

Yenzala wrote:I like him! your style has a fun feel, and I really like the added detail on his belt.
I'd say maybe your line work could be a little neater, but it fits well with the style, and looks to be that way due to the program you're using?
All in all, keep it up! :D


TY so much! I feel relieved to know that someone liked it.
About the line work stuff, I was just really lazy. It would look better and it would have a few changes if I inked it.
I use Paint Tool SAI for this stuff, I'd use Manga Studio 5 but I can't afford it. Besides, the PTS interface is much easier to understand.
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Re: 0800-help-a-noob

Postby eishiya » March 18th, 2018, 4:25 pm

For just doing individual illustrations, I don't think there's much functional difference between SAI and MS, so you're fine. MS shines in its comic-specific tools.

I think you should try varying your line weight. It'll help your artwork look more dynamic, give it some volume, and can help the details read more clearly if you use line weight to distinguish major forms from minor details.

The lines/details on the forearm with the watch tangent with the jacket, and don't make much sense. The glove and watch seem to be worn diagonally across the wrist.

An easy but substantial improvement you can make is to not have clothing and other details line up flush with the skin, and instead give the material some volume. You're already doing a little bit of this on the shoes and arm-pad-things, but you can do way more! You can also use it to disambiguate lines that define object boundaries from those that define colour boundaries.
Here's a tracing of one of the feet, applying this (don't mind the thicker lines, that's just the result of having to draw small):
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Re: 0800-help-a-noob

Postby TWWK » March 18th, 2018, 6:20 pm

eishiya wrote:For just doing individual illustrations, I don't think there's much functional difference between SAI and MS, so you're fine. MS shines in its comic-specific tools.

I think you should try varying your line weight. It'll help your artwork look more dynamic, give it some volume, and can help the details read more clearly if you use line weight to distinguish major forms from minor details.

The lines/details on the forearm with the watch tangent with the jacket, and don't make much sense. The glove and watch seem to be worn diagonally across the wrist.

An easy but substantial improvement you can make is to not have clothing and other details line up flush with the skin, and instead give the material some volume. You're already doing a little bit of this on the shoes and arm-pad-things, but you can do way more! You can also use it to disambiguate lines that define object boundaries from those that define colour boundaries.
Here's a tracing of one of the feet, applying this (don't mind the thicker lines, that's just the result of having to draw small):
Image


I used to make thick lines everywhere (back when I was at 5-year-old level), and I didn't really think it looked good, but I see what you did there, and you made his right foot look an awful lot better!
I'll take your tips to the heart and everywhere I draw.
I'll make another illustration following your tips and drop it here in a few hours (or in a few months).
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Re: 0800-help-a-noob

Postby eishiya » March 18th, 2018, 6:35 pm

Think lines everywhere is just as bad as thin lines everywhere. Good line weight is about variation and using the appropriate line weight for whatever it is you're drawing. Some very general tips about where to use what sort of line weight:
Objects with mostly thicker lines appear closer than objects with mostly thinner lines. You can use this to create a sense of 3D space in your drawing even in the absence of other depth cues.
Objects with more diverse line weight appear more important and eye-catching than objects with more uniform line weight. You can use this to lead the viewer's eye through your composition.
Lines that vary in weight throughout look more organic than lines that have a more consistent line weight. You can use this to differentiate organic and inorganic objects.
You can use line weight to convey shadows/light direction even in artwork with no actually drawn shadows, by using thicker lines on the "shaded" side of the object.
Thinner lines feel less substantial than thicker lines, so it's very effective to use thinner lines for surface details like minor texture and colour boundaries, and thicker lines for the important forms.

There's a whole lot you can achieve by being purposeful with your line weight, and hopefully this list can get you started :D
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