READ ME: Tips for finding a Collaboration

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READ ME: Tips for finding a Collaboration

Postby SuperBiasedMan » April 26th, 2010, 6:29 pm

A lot of the time people seem to shoot themselves in the foot with the threads they make here, so as someone who used to trawl them searching for artists to steal I feel like I've learned some things.

Here's a list of what you should have in your topic:
1) What it is you want the other person to do
Not many people are guilty of leaving this out to be honest, but being vague does not help you, and neither does having it in the middle of a giant wall of text. Preferably put it as the topic title so you immediately attract the right people for the job, and repeat it at the start of your first post, possibly explaining a little more.

eg Title - Looking for a Colourist
Thread - I need a colourist to colour the pages of lineart I will be drawing out (made in photoshop with separated layers) and if possibly they could help me with writing dialogue too.

2) What is it you want to create?
This is more of a problem when you don't have a set idea, but saying 'I'll do any genre' is unbelievably irritating for potential collaborators because they don't want to waste time sending you a pitch only to hear that you don't like the idea and that it's out of the area you prefer to work in. Diversity is good, showing a preference is much better.
Include your intention for style (if drawing/colouring) or length.

eg I'd like to do a serious, gritty kind of story because I have a very dark style. I could do more fantasy or sci fi things, but I won't do romance or comedy. I'd prefer doing at most 50 pages of a script, unless it dazzles me.

3) Show a sample of what you do
DO NOT LINK TO IT IF IT'S AN IMAGE. Use the url of the image in between the image tags:
Code: Select all
[img][/img]

so the picture is directly in your post. People are lazy, not only do they want you to work for free with them, they want you to lay everything out on a plate for them. Not to mention the fact that you should really only have about 3 to 7 pictures to show the best of your work and your range. (showing actual comic pages is always a help)
Do NOT show images of a style you cannot replicate for comics or do not intend to continue using.
For writers, putting a bit of a page script in spoiler tags
Code: Select all
[spoiler][/spoiler]

would be advisable, as well as story ideas you have so the artist can see how you transfer your ideas.

4) Tell them what you expect
What methods of communication are you going to use, if any? (bear in mind the time zones can be very different, as well as people's erratic sleeping patterns. It's best to establish this early on so you know how/when communication will work)
How often do you expect pages prepared for uploading?
Do you want the other person involved in setting up the website with custom images etc.?

5) Give them a way to contact you
If you don't frequent the forums much you're likely to miss out on some responses unless you mention this and give them another form of communication such as e-mail.

General things to remember
-Use proper grammar/punctuation, especially if you're a writer.
-People are lazy, spell everything out for them on the one page if possible and don't have massive walls of text for them to sift through.
-When pitching your idea for a plot summarise it in one 'log line', followed by a short (I cannot emphasise that enough) paragraph. Any story that cannot be summarised like this is likely to be too complex and confusing, and also the ending shouldn't be given away as that partially prevents your idea being stolen.

eg:
(log line:) A badass called SuperBiasedMan goes around an internet forum generally being badass.

(longer paragraph:) SuperBiasedMan goes around this internet forum called JeevesSmack (about drugs) where he generally badasses around the place. But then spambots take over and interfere with his badassery. He must be extra badass to badass those badass spambots out of there to restore his badasslands to his normal badass state again. It's gonna be badass.

-Which brings me to another point, avoid re-using words too much. In general, it get's boring. (unless done in a funny way ;))
-One last thing, it doesn't help you really but please tell people when you're not looking for any new applicants. It's just more polite and prevents necroposting on the forums.

EDIT: Also, do not either bluntly or discreetly refer to past colabs that didn't work out, it'll just make it sound like either you were too difficult to work with or you're bitter about partners deciding to leave (just think of it like dating, don't mention exes if you wanna get laid).
What not to do:
eg -I'm looking for an artist who'll actually stick around and be able to keep to a schedule.
-My last artist bailed on me so I need someone new who will actually stay.
- YOU BETTER F**KING FINISH MY STORY UNLIKE THE LAST GUY I WAS WORKING WITH OR ILL HAVE TO BUST A METAPHORICAL CAP IN YO ASS
Snuffan and on a separate occasion, my dad wrote:"don´t be a girls who needs a man, be the girl a man need"

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Re: READ ME: Tips for finding a Collaboration

Postby SuperBiasedMan » April 26th, 2010, 6:42 pm

Here's a rough example to give you a better idea:

Hey there ^^
I'm looking for a writer, line artist, colourist, shader, sketcher, concept artist and editor for my comic, the Adventures.

The story is:
Steven Stevenson goes on adventures because his uneventful life is threatened by an antagonist that he must defeat in checkers.

Steve lives a normal life until he's hit by a bus labelled adventure that promptly sends him to the magical hospital before he;s adventured away. He has no choice but to continue adventure until the mysterious antagonist gets bored and leaves. But Steve struggles with adventure in his previous adventure free life.

I want this done in an abstract style, devoid of form or context. With influence from Disney and my shoes. I expect it to be a bajillion pages long, and you'll have to do a million billion pages each day so it'll be finished in two weeks or YOU WILL DIE.

Here's an example of hoe I wont be scripting:
Spoiler! :
Panel 1:
*Man enters room*

Panel 2:
*woman enters room and looks at man*

Panel 3:
Man: Draw my comic b**ch.


If I had art to show you, it'd be here:


If you're interested I can communicate telepathically with you, outside of the hours of 10 til 11 for... personal reasons.
My TP address is:
noneofyourbusiness@hotmail.com
Contact me if you're interested ^^




Spoiler! :
Incedentally, is anyone interested in making that comic?
Snuffan and on a separate occasion, my dad wrote:"don´t be a girls who needs a man, be the girl a man need"

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Re: READ ME: Tips for finding a Collaboration

Postby Loom » April 26th, 2010, 6:54 pm

These are very good guidelines, SuperBiasedMan. And you're right that many of the people mass emailing others begging for collab and posting multiple threads on forums are guilty of not even giving a little effort towards presentation. Hopefully, these people will learn a thing or two from the points you have brought up and illustrated.
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Re: READ ME: Tips for finding a Collaboration

Postby Skullbie » April 26th, 2010, 7:08 pm

This is good stuff :)

I'd also like to add in not to be negative or rag on your previous collab/artist/writers. It sucks when they disappear without notice or just don't want to continue with the project anymore, but it makes you look like you're hard to work with or possibly that your last partners left because of you when you bring it up in a thread meant to find collaborators. (Not that those are the case, but still)
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Re: READ ME: Tips for finding a Collaboration

Postby Amante » April 26th, 2010, 8:42 pm

SuperBiasedMan wrote:(log line:) A badass called SuperBiasedMan goes around an internet forum generally being badass.

(longer paragraph:) SuperBiasedMan goes around this internet forum called JeevesSmack (about drugs) where he generally badasses around the place. But then spambots take over and interfere with his badassery. He must be extra badass to badass those badass spambots out of there to restore his badasslands to his normal badass state again. It's gonna be badass.


That...that is badass.
Any SJ related questions? Feel free to look around, and if you can't find an answer, make a topic here and we'll get to you as fast as we can! :D

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Re: READ ME: Tips for finding a Collaboration

Postby manson » April 26th, 2010, 9:16 pm

Wow. You're a badass.
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Re: READ ME: Tips for finding a Collaboration

Postby Krista » April 26th, 2010, 9:56 pm

SuperBiasedMan wrote:
Here's an example of hoe I wont be scripting:
Spoiler! :
Panel 1:
*Man enters room*

Panel 2:
*woman enters room and looks at man*

Panel 3:
Man: Draw my comic b**ch.


Spoiler! :
Incedentally, is anyone interested in making that comic?


YES.
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Re: READ ME: Tips for finding a Collaboration

Postby SuperBiasedMan » April 27th, 2010, 4:06 am

Of course, being badass is what I'm goo- bad at.

Skullbie wrote:This is good stuff :)

I'd also like to add in not to be negative or rag on your previous collab/artist/writers. It sucks when they disappear without notice or just don't want to continue with the project anymore, but it makes you look like you're hard to work with or possibly that your last partners left because of you when you bring it up in a thread meant to find collaborators. (Not that those are the case, but still)


Yes, very good point.
I've been in a lot of colabs that fall apart because the other person just doesn't have the time to continue it and I've specifically avoided bringing those up when posting because even if the other person knew it was no fault of my own it would just make me sound bitter and they'd be wary in case the same thing happened and I ended up getting pissy with them.

Anyway, added.
Snuffan and on a separate occasion, my dad wrote:"don´t be a girls who needs a man, be the girl a man need"

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Re: READ ME: Tips for finding a Collaboration

Postby ZComics » May 14th, 2010, 3:09 pm

If THAT isn't clear now! :mrgreen:
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Re: READ ME: Tips for finding a Collaboration

Postby SonicBoom01 » June 7th, 2010, 4:21 pm

Krista wrote:
SuperBiasedMan wrote:
Here's an example of hoe I wont be scripting:
Spoiler! :
Panel 1:
*Man enters room*

Panel 2:
*woman enters room and looks at man*

Panel 3:
Man: Draw my comic b**ch.


Spoiler! :
Incedentally, is anyone interested in making that comic?


YES.


You are epic win.
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Re: READ ME: Tips for finding a Collaboration

Postby corruption » November 18th, 2010, 3:20 am

You may wish to list what is not allowed in the comic. For example, you may want it to be viewed by the younger audiance, and thus should be clean of porn.

I do not have a comic yet, although i am thinking of making one, but one thing I knows that annoys me in collabs is that sometimes the people making it can do whatever they like in the general plot and sometimes work at cross purposes. For an example in a comic read this strip.
We are all corrupt in our own ways
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Re: READ ME: Tips for finding a Collaboration

Postby meganlee » June 8th, 2011, 12:02 am

Spoiler! :
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Very helpful! Too many people forget that if you aren't already good friends with a collaborator, it's best to be as professional as possible. Yes, even on the internet. Yes, even if you are fifteen and on the internet.

I thought I'd offer my mouse-drawn services to show my appreciation of your tips.
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Re: READ ME: Tips for finding a Collaboration

Postby AndToBeLoved » May 17th, 2012, 1:28 pm

SuperBiasedMan wrote: EDIT: Also, do not either bluntly or discreetly refer to past colabs that didn't work out, it'll just make it sound like either you were too difficult to work with or you're bitter about partners deciding to leave (just think of it like dating, don't mention exes if you wanna get laid).
What not to do:
eg -I'm looking for an artist who'll actually stick around and be able to keep to a schedule.
-My last artist bailed on me so I need someone new who will actually stay.
- YOU BETTER F**KING FINISH MY STORY UNLIKE THE LAST GUY I WAS WORKING WITH OR ILL HAVE TO BUST A METAPHORICAL CAP IN YO ASS


Haha, I agree with what your saying here for the most part. It's wrong to point out specific individuals who you no longer work with for negative reasons, and resorting to threats, while humorous, is never the answer. However, after contacting the potential collaborator, I DO like to know about it when the collaborator (client) has had falling out in the past.

You see, I am (or was) a freelance illustrator and I've worked with collaborators who had started projects with (let's say) a previous illustrator and it didn't work out. When this happens, I WANT TO KNOW ABOUT IT AND WHY. 90% of the time they don't bother to tell me that they had someone else and it didn't work out, but they instead send me all this existing concept art and designs and stuff like that which sends up red flags for me. It makes me think: "Why do they have all this concept art but need a new illustrator? What happened to the last guy? Were there creative differences? Did the artist take on the project hastily and wasn't reliable? Is the employer hard to work with? Did the employer suddenly decide that they wanted the project done in a different style than the illustrator is capable or comfortable with producing?"

So I like to know about it. If the client is upfront with me about these things in the beginning, I take it as a sign of respect and professionalism. I can't stand working with secretive people. There are things that do not need to be shared, but anything related to the project at hand SHOULD be shared. Often enough, the reason for no longer working with their prior collaborator is warranted and understandable, but sometimes you find out that the client has expectations that they don't know how to properly address at the start of things.

Also, for all those illustrators out there looking into working with a collaborator on a paid gig, be sure that you clearly state YOUR expectations and goals right off the bat when negotiating with a collaborator. Put it in a contract WITH a solid payment schedule (if there is pay). I am currently going through a situation where a (past)client of mine has basically vanished from the face of the Earth and owes me a pretty good amount of money for a comic I illustrated. I'm never letting that happen again, I assure you. Here is a great blog about contract negotiations for illustrators and how not to get screwed when money is involved:
http://mariabrophy.com/business-of-art/ ... -cure.html
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Re: READ ME: Tips for finding a Collaboration

Postby Reiz16 » June 1st, 2012, 11:47 pm

Dang it! To tell you the truth, I wish I had read your idea before I posted my own collab request...
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Re: READ ME: Tips for finding a Collaboration

Postby Randumbz » April 8th, 2013, 4:22 pm

So what do you do if nobody replys to your thread?
Spoiler! :
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