A call to all spriters!

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Re: A call to all spriters!

Postby Hunterkirizaki » February 8th, 2011, 6:02 pm

Having originated with Sprite comics and still enjoying the medium, here's my response.


Making sprites

I was never good in this department. Sure, I tried, but I always needed someone else's help to do complete sprite sheets. I was just not good at editing them.

Programs

I started out with Paint, then moved later on to paint.net.

Settings (where your characters are)

I always tried to make original settings. None of my sprite comics were based in mobius or anything.

Storylines

I had tons, mostly comedy. One of my better ones(And looking back I don't believe this much) was HORRORS, a relatively weak attempt at a horror sprite comic. My favorite story, though, was Pure Lunacy, a Megaman style comic about one of my characters, Ivar Quillon, coming to live and work alongside Doctor Light in the megaman world. It had cameo characters and such, but it was still fun to do.

What got you started

When I got introduced to Smackjeeves, I immediately went to sprite comics after reading some and realizing that they were relatively easy and that I could do them. My first stories sucked and I didn't know how to do stuff without making it look horrible at first, but I learned.


As a writer who now works with artists more than sprites, I still would honestly recommend that you don't just wave off sprite comics. If you find a good one, the only difference between that and a drawn comic is the pixelization and repeated re-use of poses. Otherwise it's still a comic and it's still entertaining. There are definitely some noteworthy sprite comics on here that I would go out and buy a copy of a volume for if there weren't copyright laws and such in the way.
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Re: A call to all spriters!

Postby Thera Dratara » May 29th, 2011, 1:07 pm

Well, as someone who sprites tilesets and such for money.

Making sprites itself is a legitimate artform. You can't make pixel art without knowing how to draw or to paint. Otherwise you'll just fail.

Sprite comics are popular because the majority is done with videogame art from popular games.
I'm not saying that it's inheritly unoriginal due to this, because I myself am doing a fancomic, however, fanwork is just more popular then original work.

I general, I don't have any elementary dislike of the technique behind sprite comics, but with non-fancomics that use commercial sprites I sometimes wonder why the author doesn't just learn how to draw :(

I mean, sure, just for fun... but... I find it's inapropriate to use the sprites for that reason, and you'd be getting attention from people who you weren't intending to entertain in the first place. Then learn it or go hire someone that can do the base-work for you.

As for programs I use, I use Idraw and graphicsgale. Idraw was this odd little program that came with one of the rpg-makers, and I've become so well-acquinted with it the past few years that I work most efficiently in it. Graphicsgale is a free pixelart program that has neat stuff for animating sprites.

I can't actually get into other webcomics very easily, spritecomics are no exception. This is mostly because I have a high standard regarding dialogue, and I want to see the author push their limits. Spritecomics are often a lot more wordy then other forms(though some american comics can rival that) and it's very difficult to measure the skill of the author, and I can't be very impressed by editing. And admitedly, when I read other webcomics I usually read with being able to give concrit later in mind.
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Re: A call to all spriters!

Postby RyoSoulreaper » May 31st, 2011, 10:41 pm

Making sprites
This part is my least favorite. I make the sprites as best I can but somehow I'm never happy with them. I'm also too lazy/shy to ask for someone to do it for me so I end up half assing a sheet. But it's tedious and that's what I dislike.
I sprite Sonic and megaman zero/zx style. I am no good at the shades of Megaman 7 style and 8-bit is too simple.
Programs
I use Paint to Edit the sprites and Photoshop to make the actual strips themselves.
Settings (where your characters are)
I try to use video game backgrounds and play them off as somewhere else. Making my own backgrounds would not end well and drop quality.
Storylines
I use humor too much but I have started a serious one. My most popular one is based on humor though. I try really hard to make this part different. I mean putting characters on a desktop and have them go through what could eventually end up as porn is unique, right?
As for my other newer more serious one, It is kinda hard to pin a time period on. I use cannon characters but they are few.
What got you started
8-bit theatre.
Was shown an Author comic.
Thought I could give it a go.
This was 4 years ago. I took a 2 year break.
Last edited by RyoSoulreaper on June 1st, 2011, 12:52 am, edited 1 time in total.
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Egoraptor in reference to Sonic 06 wrote:YOU GOTTA LOOK INSIDE YOURSELF AND ASK "WHAT AM I WILLING TO PUT UP WITH TODAY?" NOT FUCKING THIS!!
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Re: A call to all spriters!

Postby Guest » May 31st, 2011, 11:55 pm

Making sprites
All of my sprites are custom made, I make some edits when needed or when I'm bored. I can virtually make sprites of any character I want but my favorite spriting style will always be the Mega Man VII style. I prefer to work with characters rather than backgrounds since these take way more time than a simple stance sprite, both characters and background have to be in the same style or else I'm not satisfied. I'm pretty strict with my work. As for originality, I also make sprites of my characters but I'm really reclusive about showing them. Not until it looks the way I want to.

Spoiler! :
As an added bonus, here's one of my oldest works alongside the newcomer:
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Programs
I love the simplicity of MS Paint and I use to make all my sprites, I also use Paint.NEt and Photoshop but those are mostly for comics and special effects and stuff like that, not to directly make sprites.

Settings
I don't make backgrounds and the ones I use are mostly heavy-edited, I also don't like to rename videogame cities or locations, I think that's really noobish (of course that doesn't mean I haven't done it before, I don't exactly remember when but I'm already ashamed of myself.) :(

Storylines
Depends. I Make my own stories and I also like to use other characters from videogames and such. Whichever comes first I'm OK with.

What got you started
Last time I checked, I've been spriting for 7 years. I'm bad at remembering dates and such, my earliest recolor or minor edit goes back to 2004. Since spriting is more of a hobby to me, I don't take it too seriously but all those years of being reclusive and strict with myself paid off, it's easier for me to adapt to new spriting styles and I always pick my favorites above all else.

... But what really got me started were random sprite comics and the sprites itself, "Bob and George" and "Crash & Bass" just to name a few.

I also dislike people, mostly hand-draw comic authors who look down on spriters. I draw and sprite and like them both the same and I'm quite happy with my art style. But the worst has to be people who only recolor sprites or make half-assed attemps at improving, even though they already have quite some time working with sprites. Unless you give it a try you don't know how difficult it is to stand up to your own standards of quality, of course this also depends on the dedication of the spriter.

Those are my opinions, To answer your question: Yes, You're biased.
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Re: A call to all spriters!

Postby finalformsora0619 » September 15th, 2011, 3:18 pm

I enjoy sprites because despite the fact that they are blocky and pixelated, there's really no limit to what you can do.

Making Sprites: Original or Not

I started with Megaman sprites and never looked back. I started with simple recolors just to dick around, but as time went by I started to learn how to make my characters look different. A method that I use to break up the monotony as much as I can is hair styles. No more than two characters have the same hair style, and that can only be seen for two characters in my comic strip. Everyone else has different hair. Another trick I try to use is changing simple things on the character that actually MAKE a difference. I've tried experimenting with making different types of shirts, jackets, and the like to make it look different. Pants you can only do so much with sometimes, and I haven't perfected shorts yet, but I'm still learning, and it has reflected from my old work to what I currently have now. I couple recolors with edits, to try and make something new. I've been working on and off with sprites for several years, but it's only been these past 2-3 years that I've actually started to buckle down and make my sprites much better. As decent as they look, I know I can keep going further!

Programs

MS Paint has been my partner-in-crime in the art of sprite making. I will never use another program for sprite editing.

Settings

While I do use backgrounds from other games, I try to use the ones that aren't seem in every comic. A lot of the comics I've seen have used nothing but Sonic Advanced backgrounds and I didn't want to do that. I saw mentioned in the thread that some people don't like renaming places in games. I do that, but it's not in an effort to steal anything. Knowing that I do this for my settings, I go for backgrounds that aren't heavily used at all. The world itself is fictional and no character in the comic has a direct relation to any video game, so as to make sure that I don't have to worry about canon. I try to combine different elements from different backgrounds to give it a twist, so in the end it's not just most of one place and some of others, but an even split of various elements from various backgrounds, creating something totally brand new.

Storylines

I take some elements from things I read, watch, play, etc, and try to incorporate some of it into my story, however the bulk of the story is my own creation. Each character has their own backstory and the story itself only gets deeper. There are elements under the table that are driving the story and they come to light the further you go into the comic.

What Got You Started

The Bob and George craze got me started, and when I actually picked up spriting after the Bob and George bandwagon, I truly enjoyed it. So I kept going with it.

Hope this helped in any way.
Check out the Panzer Dragon and Enigma Saga, right here on SmackJeeves!!!

Link to the original story. (Left on a permanent hiatus.)
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Link to the reboot series! (You are NOT required to read the original story to understand the reboot series.)
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Re: A call to all spriters!

Postby Ultima527 » September 15th, 2011, 4:01 pm

Making sprites

-- original/not
My first sprite comic was more of a psuedo sprite comic. Everything was done from scratch; all drawn with ms paint. What made it a sprite comic was the sidescrolling and re-use of poses (or, expressions really; the characters didn't have limbs...)
My second sprite comic is in the kirbyverse, and the only really original elements are in the story. The way I see it, I'll only have to edit two sprites by the time it's over. It's kinda disapointing, because I acutally like editing.
My side-comic, a nonsensicle gag-of-the-day comedy, is also done from scratch.

Programs
Ms Paint. Tried Paint.net once. Didn't like it. Maybe I'll give it another chance if I wanna go for great visuals, but so far, I'm too used to Ms paint.

Settings (where your characters are)
My first comic was in a world I made up completely. My comic in the Kirbyverse is within the continuiety of "Kirby: Right Back At Ya!" but none of it really happens on the Popstar. Sometimes, though, I get the feeling some of the people reading it don't know this; they'll ask questions they'd know the answer too if they had seen the show...

Storylines
My first comic had this long, complex story that would have had to have been hundreds of chapters long. It basicly focused on a country of light, fluffy beings against a country of dark, demonic beings. Realizing I may not want to do this, I ended it early (but I can always reboot it if it miraculously gets popular).
My kirby sprite comic follows the adventures of Chilly, who survives falling into the ocean, and is beamed into space. He then finds Burning Leo (who is a star warrior) and helps him in his quest to find whatever star warriors survived the war, scattered throughout the universe.

What got you started
My first comic was an idea I had for a long time, but somewhere along the lines I realized "this is sort of a sprite comic, isn't it?" Now attatched to SJ, I decided to try a Kirby sprite comic, as I also had the story for that one in my head for a long time as well.
I'm gonna be honast with you; there are a great many sprite comics I just don't like, but I blame quanty; there are just so many. One of the reasons I still sprite is that I can't draw. If I could, I go for one of my other ideas, but even If I wanted to learn, it would still be a while from now. That being said, I think that sprite comics are their own, legitimate form of art. I think that sprite comics could be justified if more good artists entered that world, with inegrity. I try to have intergrity with whatever I make, even if it's based on something else.
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Re: A call to all spriters!

Postby G.B.A » September 15th, 2011, 4:29 pm

Making sprites
I've made a few good and weird sprites.
Programs
MS Paint and Photoshop.
Settings
The trendy ones.
Storylines
Stories that involve adventure, exploring, typical hero ones and ones that make me laugh.
What got you started
I got bored of drawn comics and came across a Zelda sprite comic in 2004, now that got me curious.
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Re: A call to all spriters!

Postby Gender Binary 101 » March 25th, 2012, 4:29 pm

Making sprites
There is something very satisfying about understanding another's art style well enough to emulate it down to the color palette. For me, it's about working within certain constraints and thus learning more about how these artists managed to get a workable story going within a game.

I've also done a lot of sprites from scratch, as being able to portray something with this unique, minimalist style is both satisfying in challenge and time taken.


Programs
Primarily I use Paint.net.

Settings
This is the biggest challenge for me. I'm currently using standard BGs from the game-story I'm working on. Whether I'll make new cities from this tileset (via RPG Maker, or Paint.net), go full-out painting (similar to how Legend of Mana had painted backgrounds, but 2D sprites), or go "ah, fark it" and start just doing a Paint.net sketch-up is to be determined.

Storylines
This is the biggest appeal. Being able to use and make smaller-scale edits to existing props for storytelling purposes gives me more time to focus on the story.

What got you started
I want to tell a story that never got told in Final Fantasy VI/"III". A lot of what I'm looking to portray has already been designed.
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Re: A call to all spriters!

Postby Neon the Sniper Joe » March 25th, 2012, 4:40 pm

Making sprites
I have mainly one character.
Programs
Paint.
Settings
20 years from now.
Storylines
Big war, explosions N' stuff.
What got you started
A friend (NoahTH) got me into it, actually.
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Re: A call to all spriters!

Postby Guest » January 30th, 2014, 11:31 pm

Made sprites
- i made 1 and with paint....
Settings
-where they live, or end up
How i start spriting [somewhat]
- i saw all these spriting comix, i was working on my 3 comix when deciding after making Sonic side story, why not? but i decided to do that work with thing where you have users bring there sprites and you [and user] borrow sprites and ask if they can use saying to that sprite... [or paint recreation]
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